Terms & Conditions
1. INTRODUCTION

1.1. By using, visiting and/or accessing any part of www.cocoscasino.com website and or any sub-domain, website or mobile application that we own or operate (the “Website”) and/or registering an account on the Website you agree to be bound by these Terms and Conditions, our Privacy Policy, our Cookies Policy and any other rules applicable to our betting or gaming products available on the Website (together the "Terms"), and are deemed to have accepted and understood all the Terms.

1.2. You should read the Terms carefully and, in the case, if you do not agree with them and/or cannot accept them, please do not use, visit or access the Website.

1.3. These Terms may be changed by us from time to time for any reason (including compliance with applicable legislation or requirements of regulators). Current version of the Terms will be available on the Website. If you continue to use the Website after such changes come into effect you are deemed to have accepted such changes to the Terms.

1.4. Website is operated by Abudantia B.V., a company registered under the laws of Curacao under registration number 126608 and having its registered address at Heelsumstraat 51 E-Commerce Park, Curacao (“we”, “our” or “us”), which holds an e-gaming sub-license number 8048/JAZ2014-034 issued by Antillephone N.V., which is a holder of gaming license number 8048/JAZ issued by the Government of Curacao. As the case may be in these Terms the reference to Abudantia B.V. may also include any entities which are the affiliates of Abudantia B.V. and/or the members of its group.

1.5. Reference to “you”, “your”, “customer”, “user” or “player” shall mean any person using the Website or any services available thereon and/or any registered customer of the Website.

1.6. Reference to “games” shall mean Casino, Live Casino, Sportsbook, cards, and other games as may from time to time become available on the Website. We reserve the right to add and remove Games from the Website at its own discretion.

2. ACCOUNT

2.1. Legal requirements

2.1.1. Reference to the “Account” shall mean an account registered by you on the Website after accepting and agreeing to these Terms. By registering an Account, you declare that you are over 18 years of age or of a higher minimum legal age as stipulated in the jurisdiction of your residence under the laws applicable to you. It is your sole responsibility to know whether the services available on the Website are legal in the country of your residence. Persons who are under age of 18 years are not allowed to use the Website and/or any services available on it.

2.1.2. Restricted jurisdictions. You are not allowed to register on the Website and use our services if you are a resident of Aruba, Bonaire, Curacao, France, Iran, Iraq, Netherlands, North Korea, Saba, Singapore, Spain, St Maarten, Statia, U.S.A or the U.S.A dependencies, Ukraine, United Kingdom, Russian Federation. We reserve the right to refuse customers from any other countries over and above the aforementioned jurisdictions at our own discretion.

2.2. Registration of Account.

2.2.1. In order to place bets, play games and deposit money you need to register the Account on the Website.

2.2.2. To register the Account, you must provide complete and up-to-date information including a mobile number, e-mail address, username, password and other mandatory information requested on the registration form.

2.2.3. By registering the Account on the Website, you agree to specify your legal name. We may take action to check the accuracy of the information you provide. You’re not allowed to change this data, but there are cases in which you can individually request for changing of data by contacting Website customer support, such as an honest mistake etc.

2.2.4. If you choose, or you are provided with a username, password or any other piece of information as part of our security procedures, you must treat such information as confidential, and you must not disclose it to any third party. We are not responsible for any abuse or misuse of your Account by third parties due to your disclosure, whether intentional or accidental, whether active or passive, of your login details to any third party. We will never ask you to reveal your password and will never initiate contact with you to ask you for the memory joggers associated with your password.

2.2.5. Employees, former employees of service providers and/or affiliated persons are not permitted to register the accounts on the Website and cannot exploit the services and promotions available on it. Same rules apply to family members of the above mentioned. Violation of this rule will result in the account being permanently closed and the referred accounts will be considered as fraudulent. Any winnings derived from such activities will be deemed as forfeited by the account holder and only the deposited amount will be returned to the account holder.

2.3. Account issues

2.3.1. If you forget your password or think that somebody knows details of your personal data, moreover if you suspect that another user is taking an unfair advantage through cheating or collusion you must report the suspicion to us.

2.3.2. We reserve the right to declare any bet or transaction void partially or in full if we, at our own discretion, would deem it obvious that any of the following circumstances have occurred:

1) the Account holder or people associated with the Account holder may directly or indirectly influence the outcome of an event;

2) the Account holder and or people associated with the Account holder are directly or indirectly avoiding the rules of the Website;

3) the result of an event or the bet has been directly or indirectly affected by criminal activity;

4) the odds of an event have significantly been changed due to a public announcement in relation to the event;

5) bets have been placed that would not have been accepted otherwise, but they were accepted during periods when the Website have been affected by technical problems;

6) due to an error, such as a mistake, misprint, technical error, human error, force majeure or otherwise, bets have been offered, placed and or accepted due to this error.

2.3.3. When we close or suspend an Account for whatever reason, we reserve the right to close any future Accounts that may be registered by the same person, device, address, or that may use the same payment wallets or credit cards and void/cancel all bets and transactions of that Accounts.

2.3.4. We offer two-factor authentication (2FA) as additional protection from unauthorised use of your Account. You are responsible for keeping your login information confidential and making sure it cannot be accessed by another person.

2.4. By registering the Account on the Website, you undertake, declare and warrant that:

2.4.1. You are over 18 years of age or such higher minimum legal age of majority as stipulated in the laws of jurisdiction applicable to you and, under the laws applicable to you, you are allowed to participate in the Games offered on the Website.

2.4.2. You will use this Website and your Account solely and exclusively for the purpose of your genuine participation in the Games and not for any financial or other operations; your participation in the Games will be strictly in your personal non-professional capacity for recreational and entertainment reasons only.

2.4.3. You participate in the Games on your own behalf and not on behalf of any other person;

2.4.4. You are not resident in Aruba, Bonaire, Curacao, France, Iran, Iraq, Netherlands, North Korea, Saba, Singapore, Spain, St Maarten, Statia, U.S.A or the U.S.A dependencies, Ukraine, United Kingdom, Russian Federation.

2.4.5. All information that you provide to us is true, complete, and correct, and that you shall immediately notify us of any change of such information.

2.4.6. You are solely responsible for reporting and accounting for any taxes applicable to you under relevant laws for any winnings that you receive from us.

2.4.7. All money that you deposit into your Account is not tainted with any illegality and, in particular, do not originate from any illegal activity or source.

2.4.8. You understand that by participating in the Games you take the risk of losing money deposited into your Account.

2.4.9. You shall not be involved in any fraudulent, collusive, fixing or other unlawful activity in relation to your or third parties’ participation in any of the Games and shall not use any software-assisted methods or techniques or hardware devices for your participation in any of the Games. We hereby reserve the right to invalidate or close your Account or invalidate your participation in a Game in the event of such behaviour.

2.4.10. In relation to deposits and withdrawals of funds into and from your Account, you shall only use credit cards and other financial instruments that are valid and lawfully belong to you.

2.4.11. The computer software that we make available to you is owned by Cocos or other third Parties and protected by copyright and other intellectual property laws. You may only use the software for your own personal, recreational uses in accordance with all rules, terms and conditions hereby established and in accordance with all applicable laws, rules and regulations.

2.4.12. Games played on the Website should be played in the same manner as games played in any other setting. You shall be courteous to other players and representatives of Cocos and shall avoid rude or obscene comments, including in chat rooms.

3. MULTI ACCOUNTS

3.1. You can sign up (register) and use only one Account on the Website.

3.2. Only one Account for each household, IP address and computer or device is allowed. If two or more users share the same household, IP address and computer or device we must be informed by the respective Accounts’ holders in advance

3.3. If you sign up or attempt to register more than one Account, for whatever reason, we may block or close any or all of your Accounts at our discretion. We may also void all the bets that have been placed in the duplicate Accounts, block bonuses and gifts and void withdrawal requests. In addition, any returns, winnings, or bonuses have been gained or accrued during the duplicate account lifecycle will be forfeited from you.

4. PAYMENTS POLICY

4.1. Payouts.

4.1.1. When the outcome of a Game you participate in becomes determined or, where applicable, we have confirmed the relevant result of an event and settled the markets; all winnings will be available on your Account.

4.1.2. If we mistakenly credit your Account with winnings that do not belong to you, whether due to a technical or human error or otherwise, the amount will remain property of us and the amount will be deducted from your Account. If prior to us becoming aware of the error you have withdrawn funds that do not belong to you, without prejudice to other remedies and actions that may be available at law, the mistakenly paid amount will constitute a debt owed by you to us. In the event of an incorrect crediting, you are obliged to notify us immediately.

4.1.3. We will carry out additional verification and identification procedures for any withdrawal or reserves the right to carry such verification procedures at any level of withdrawals. All transactions will be checked to prevent money laundering.

4.2. Deposits.

4.2.1. To have a possibility to place bets and play for real money you have to deposit money into your Account. You can deposit at any time online by using your debit or credit card, e-wallet, via a bank transfer or via all available deposit methods. All available deposit methods you can find in “Deposit page” on the Website. Cash or cheques are not an accepted method of deposit. Please note that some of the methods may not be available in some countries.

4.2.2. We accept payments in various currencies. Any payment received by us in a currency other than the currency of your Account will be converted into the currency of your Account, at the prevailing exchange rate. Please note that any exchange premiums are payable by you.

4.2.3. We reserve the right to use additional procedures and means to verify your identity (KYC) when effecting deposits into an Account and to close an Account if you fail to send these documents to us.

4.2.4. We do not grant any credit for the use of its services.

4.2.5. By depositing you confirm that all deposits are authorized and you won’t try to decline them or take any action which will cause such payment to be reversed by the third party, in order to avoid any legitimate liability.

4.2.6. As a prevention of money laundering, a deposit must be wagered at least three times before a withdrawal can be made. Please note that if wagering requirements are in place, the wagering requirement needs to be respected before a withdrawal is requested.

4.2.7. We do not allow making 3rd party deposits (by a friend, relative, partner, wife or husband). All payments have to be made from an Account/system or credit card that is registered on the Account holder. If the 3rd party deposits are noticed all winnings will be forfeited and sent back to us, and the deposit will be returned to the rightful owner of an Account/credit card. If banking transfer requires a charge while returning money back to the rightful owner it will be paid by a receiver.

4.2.8. The minimum amount of replenishment of the gaming account per transaction is EUR 5 / USD 5 / AUD 8 / CAD 8 / JPY 600 / INR 450 / TRY 50 / BTC and other cryptocurrencies at the EUR exchange rate.

4.3. Withdrawals.

4.3.1. You have to provide your KYC documents, credit card pictures (both sides, front and back. The card number should be with the first 6 and last 4 digits of the card clearly readable, while the remaining digits of the card number and CVV / CVC code should not be visible) and bank statement, copy of a personal identification document, proof of address, proof of ownership of any other used payment method when claiming the withdrawal for the first time. Additional requirements depending on payment channels will apply.

4.3.2. We reserve the right to change the maximum allowed sum for each payment system per one transaction at any time and without prior notification.

4.3.3. A withdrawal request will not be processed until all wagering requirements have been met.

4.3.4. It will not be possible to withdraw funds marked as “Bonus”, as well as funds stuck in an aborted game.

4.3.5. We have the right to refuse withdrawal if the total bet amount is three times less than the amount of the last deposit. You have to turn over the initial deposit at least three times before being able to withdraw.

4.3.6. All withdrawal requests are processed within two (2) banking days, but there are cases where these timing can be longer, depending on payment channels, additional account checks and public holidays.

4.3.7. A user cannot withdraw funds in excess of his/her Account balance.

4.3.8. Withdrawals will be made to your bank account or other withdrawal methods available to you in “Cashier”. The withdrawals are processed by the method used by the user to deposit funds into Account balance.

4.3.9. When a withdrawal is cancelled, the funds are returned back to your Account and you can make use of those funds accordingly on the Account. We do not assume any responsibility for any funds lost during gameplay following a withdrawal cancellation either by you or by us.

4.3.10. Please be advised that our products are consumed instantly during gameplay. Thus, we cannot provide refunds, returns of monies, or cancellation of the requested service when playing. If you play a Game with real money, the money will be drawn from your Account instantly.

4.3.11. The minimum withdrawal amount from the gaming account per transaction is EUR 10 / USD 10 / AUD 15 / CAD 15 / JPY 1200 / INR 900 / TRY 100 / BTC and other cryptocurrencies at the EUR exchange rate.

4.3.12. The daily limit for funds withdrawal is EUR 5 000 / USD 5 000 / AUD 7 500 / CAD 7 500 / JPY 600 000 / INR 450 000 / TRY 50 000 / BTC and other cryptocurrencies at the EUR exchange rate.

4.3.13. The weekly limit for funds withdrawal EUR 10,000 / USD 10,000 / AUD 15,000 / CAD 15,000 / JPY 1 200 000 / INR 900 000 / TRY 100 000 / BTC and other cryptocurrencies at the EUR exchange rate.

4.3.14. The monthly limit for funds withdrawal is EUR 30,000 / USD 30,000 / AUD 45,000 / CAD 45,000 / JPY 3 600 000 / INR 2 700 000 / TRY 300 000 / BTC and other cryptocurrencies at the EUR exchange rate.

4.3.15. Prior to accepting a withdrawal we may request that you provide legal identification for example certified copies of passports, ID cards or other such documentation as we feel is required in the circumstances. We may also carry out phone verification, face verification or other such verification as is required to ensure that you are who you say you are.

4.3.16. You can only have one pending withdrawal (i.e. requested but not processed) per payment method at any one time. Furthermore, depending on the method used, you can make only one withdrawal request per 24 hours period.

4.3.17. If you win more than Euro 30,000 (or the equivalent in your Account currency), We reserve the right to divide the payout into monthly instalments of maximum Euro 30,000 (or the equivalent in your Account currency), until the full amount is paid out. All progressive jackpot wins will be paid in full.

4.3.18. The maximum daily winning amount for one Customer cannot exceed Euro 100,000 or the equivalent in your Account’s currency. The “day” means the time between 00:00 GMT and 23:59 GMT.

4.4. Cryptocurrency rules.

4.4.1. Deposits and withdrawals can also be made in cryptocurrency, but you may not be allowed to bid or make any wagers in cryptocurrency.

4.4.2. Cryptocurrency transactions with all types of cryptocurrencies on the Website may be processed by third party payments services providers. Currently such transactions are processed by CRYPTOPAY LTD, a company registered in England and Wales (company number 08730592) whose registered office is at the Wework Building, 12 Hammersmith Grove, London, W6 7AP, UK. For more information please visit www.cryptopay.me.

4.4.3. We do not guarantee and are not responsible for the availability of third party payments services providers available on the Website.

4.4.4. Cryptocurrency transactions might not be available, may be interrupted, delayed or suspended due to failures, errors, omissions or loss of transmitted information that is beyond our control.

4.4.5. Cryptocurrency transactions are final once initiated and cannot be cancelled or refunded due to the nature of cryptocurrency network.

4.4.6. All deposits via Cryptopay.me will be automatically converted into customers’ account currency (i.e. EUR, USD) during the deposit process and credited to customers’ account in fiat currency. We are not responsible for any possible exchange fluctuations during the deposit process and it is customers’ responsibility to ensure that provided exchange rates by Cryptopay.me are acceptable.

4.4.7. Due to the nature of cryptocurrency such transactions might not be instant and the customer might receive higher or lower amount in fiat currency. We are not responsible for any such fluctuations. Exchange rates for crypto currencies can be viewed at the address https://cryptopay.me/buy-bitcoins.

4.4.8. Withdrawal requests via cryptocurrencies are allowed on the Website. You may request a withdrawal to preferred cryptocurrency offered on the Website. The conversion from fiat currency to cryptocurrency occurs during the approval of such request (subject to anti-fraud, AML and various other administrative checks). Please be aware that there might be fluctuations in exchange rates between the approval of given transaction and the crypto funds reaching your account balance. We are not responsible for any such fluctuations.

4.4.9. You acknowledge and accept all risks that are associated with cryptocurrency transactions, including and not limited to, those arising as a result of price fluctuations and in particular the irreversibility of transactions. You acknowledge that cryptocurrency value can change dramatically depending on the market value.

4.4.10. You acknowledge that due to cryptocurrency exchange rate updates the cryptocurrency price for each potential cryptocurrency transaction may change and you undertake to track these changes independently.

4.4.11. There are different types of cryptocurrencies might be available. It is your responsibility to ensure that deposits and withdrawal transactions are made to correct wallets and cryptocurrency types. We are not responsible for any potential losses related to incorrect selections of cryptocurrencies, wallets etc.

4.4.12. You acknowledge that third party payments services providers may apply restrictions to cryptocurrency transactions, including limits to the amount of cryptocurrency that you may deposit or withdraw per transaction.

4.4.13. Fees, applicable to cryptocurrency transactions, are introduced and charged directly by cryptocurrency payments providers in accordance with their terms and conditions. A transaction fee will be added by the cryptocurrency network to the total cost of cryptocurrency transaction.

4.4.14. Any applicable fees to be charged for the cryptocurrency transactions will be shown at the time of making a transaction, before confirmed by you.

4.4.15. You acknowledge and accept that cryptocurrency transaction identified as potentially high-risk may be cancelled.

4.4.16. You acknowledge that there may be some delays from third party payments services providers, due to which your private account may not reflect changes related to transactions.

4.4.17. You undertake to refrain from using cryptocurrency as a method for deposit / withdrawal in the jurisdictions where the use of cryptocurrency is restricted or banned.

4.4.18. You acknowledge to run through any additional verification procedures as may be required due to cryptocurrency transaction. These may include and are not limited to proof of identity and proof of address checks, suspicious transaction monitoring, AML and anti-fraud checks, any additional questions and requests to upload particular documents.

5. ACCOUNT CLOSURE

5.1. You may close your Account at any time and request a withdrawal of the balance of the Account, subject to the deduction of relevant withdrawal charges. To close your Account, you must first cancel any open bets if applicable, and contact the Website customer support. The effective closure of the Account will correspond to the termination of agreement with us. In case the reason behind the closure of the Account is related to concerns about possible gambling addiction you shall inform us.

5.2. The method of repayment will be at our absolute discretion.

5.3. We reserve the right to close your Account and to refund to you the "Available to withdrawal” balance, subject to the deduction of relevant withdrawal charges, at our absolute discretion and without any obligation to state a reason or give prior notice.

5.4. We reserve the right to cancel and remove any bonus amount awarded to you if not been used within 1 month from the date awarded.

5.5. We reserve the right to refuse a withdrawal claim in case of fraud, in which case an Account will be suspended and the payment not processed.

5.6. We will review all player Accounts and classify them at its discretion. Once a player is classified as a “bonus hunter” or “bonus abuser”, all winnings and bonuses will be void and the Account will be suspended and the payment not processed.

6. PERSONAL INFORMATION

6.1. We will comply with applicable data protection laws in respect of the personal information you supply to us. Your personal information is processed in accordance with our Privacy Policy, a copy of which is available by clicking here.

7. COLLUSION, CHEATING, FRAUD AND CRIMINAL ACTIVITY

7.1. Criminal Activity

In the case when any irregularity (including a suspicion of attempted money-laundering or fraud) has been noticed, we reserve the right to close Accounts and/or report about criminal or other suspicious activities provided through one or multi Accounts to the relevant existing regulatory or law enforcement authorities. All offenders’ Account balances will be blocked, withdrawals will be void, deposits and winnings will be forfeited.

7.2. Collusion and cheating

We are eligible to disable users Accounts and forfeit their Account balances (including deposits and winnings) if they will be noticed of gaining, attempting to gain an advantage of trading information of their cards or establishing a collusive agreement with other users to take an unfair advantage. These advantages may consist of chip dumping and transfer, discussing a hand during play, multiple using a single Account, soft playing. We provide the rigorous examination of play by both manual and automated ways and investigates all related user complaints. In addition, we provide proactively and randomly examining gameplays and Accounts.

7.3. Fraudulent activity

Once we noticed a fraudulent, unlawful, dishonest or improper activity (including using the VPN, proxy or similar service that masks or manipulates the identification of your real location, or making bets, wagers or poker play through a third party or on behalf of a third party) on the Website, we are eligible to block user’s Account with forfeiting of all Account balances without prior notification. In such cases, we reserve the right to report fraudulent activity to existing regulatory and law enforcement authorities including but not limited to banks, credit card companies and/or any person or entity that has the legal right to such information, and/or taking legal action against such user.

8. LIVE CHAT

8.1. As part of your use of the Website, we may provide you with a chat facility, which is moderated by us and subject to controls. We reserve the right to review the chat and to keep a record of all statements made on such a facility. Your use of the chat facility should be for recreational and socializing purposes, and is subject to the following rules.

8.2. You shall not make any statements that are sexually explicit or grossly offensive, including expressions of bigotry, racism, hatred, or profanity.

8.3. You shall not make statements that are abusive, defamatory or harassing or insulting to the Website or us.

8.4. You shall not make statements that advertise, promote or otherwise relate to any other online entities.

8.5. You shall not make statements about us, the Website, or any other Internet site(s) connected to us that are untrue and/or malicious and/or damaging to us or Website.

8.6. You shall not collude through the chat rooms or separate chat. Any suspicious chats will be reported to the relevant regulatory or law enforcement authority.

8.7. In the event if you breach any of the above provisions relating to the chat facility, we shall have the right to remove the chat room or immediately terminate your Account. Upon such termination, we shall refund to you any funds which may be in your Account over and above any amount which may be owing to us at such time (if any).

9. CRASHED AND ABORTED GAMES

9.1. We are not liable for any downtime, server disruptions, lagging, or any technical or political disturbance to the gameplay. Refunds may be given solely at our discretion.

9.2.We shall accept no liability for any damages or losses which are deemed or alleged to have arisen out of or in connection with Website or its content, including without limitation, delays or interruptions in operation or transmission, loss or corruption of data, communication or lines failure, any person's misuse of the Website or its content or any errors or omissions in content.

9.3. In the event of a casino system malfunction, all wagers are void.

9.4. In the event a Game is started but miscarried because of a failure of the system, we shall refund the amount wagered in the Game to you by crediting it to your Account or, if an Account no longer exists, by paying it to you in an approved manner; and if you have an accrued credit at the time the Game miscarried, credit to your Account the monetary value of the credit or, if an Account no longer exists, pay it to you in an approved manner.

10. DUTIES

10.1. We reserve the right to assign or otherwise lawfully transfer its rights and obligations under the Terms. You shall not assign or otherwise transfer your rights and obligations under these Terms.

11. COMPLAINTS

11.1. If you have a complaint, you can email to the Website customer support at support@cocoscasino.com.

11.2. We will use best efforts to resolve a reported matter promptly.

11.3. If you have a query with regard to any transaction you may contact us at support@cocoscasino.com with details of the query. We will review any queried or disputed transactions. Our judgment is final.

12. AGREEMENT AND ADMISSIBILITY

12.1. These Terms, the Privacy Policy, the Cookies Policy and any document expressly referred to in them and any guidelines or rules posted on the Website constitute the entire agreement and understanding between you and us with respect to this Website and save in the case of fraud it supersedes all prior or contemporaneous communications and proposals, whether electronic, oral or written, between you and us with respect to this Website.

12.2. A printed version of these Terms and of any notice given in electronic form shall be admissible in judicial or administrative proceedings based upon or relate to these Terms to the same extent and subject to the same conditions as other business documents and records originally generated and maintained in printed form.

12.3. If any provision of these Terms is held to be illegal or unenforceable, such provision shall be severed from these Terms and all other provisions shall remain in force unaffected by such severance.

12.4. In case of inconsistency of textual content between language versions, the English version of the Website shall prevail.

12.5. These Terms are governed by the laws of Curacao and the parties agree to the jurisdiction of the Curacao courts and to the rules of arbitration in accordance with applicable law.

13. COPYRIGHT

13.1. Any unauthorized use of the Cocoscasino and/or Cocoscasino trademark and/or logo may result in prosecution.

13.2. www.cocoscasino.com is the uniform resource locator of the Website operated by us and no unauthorized use may be made of this URL on another website or digital platform without our prior written consent.

13.3. We are the owner or the rightful licensee of the rights to the technology, software and business systems used within this Website.

13.4. The contents and structure of the Website pages belong to us, all rights reserved. The copyright in this Website including all text, graphics, code, files, and links belongs to us and the site may not be reproduced, transmitted or stored in whole or in part without our written consent. Your registration and use of our system do therefore not confer any rights whatsoever to the intellectual property contained in our system.

13.5. Links to the Website and any of the pages therein may not be included in any other website without our prior written consent.

13.6. You agree not to use any automatic or manual device to monitor the Website pages or any content therein.

13.7. Any unauthorized use or reproduction may be prosecuted.

14. PROMOTION TERMS AND CONDITIONS

14.1. Every individual promotion will come with its own set of specific promotional terms and conditions (the “Promotional Terms”) in addition to these Terms. You should therefore read these Terms in combination with the applicable Promotional Terms for any competition, bonus or promotion you wish to enter.

14.2. By participating in promotions you agree to be bound by these Terms and Promotional Terms.

14.3. If for any reason, a promotion does not have the Promotional Terms, such promotion will by default be governed by these Terms.

14.4. Each of the Promotion Terms regulating the implementation of any promotion is independent of the rest of the Terms. In case if one of the provisions being unsuitable or incorrect, the remaining Promotion Terms remain in force.

14.5. Participation in a promotion will be deemed to constitute full and unconditional acceptance of the Terms which includes these Promotional Terms and any applicable Promotional Terms and that our decisions are final and binding in all respects.

14.6. We reserve the right to terminate or cancel any current promotion without prior notification. Any user who infringes the Promotional Terms will be disqualified from any reward derived from said promotion.

14.7. We have the rights to withhold any credits, bonuses, coupons, loyalty points or prizes awarded as part of a promotion at its own discretion.

14.8. We have the right to inform users about current promotions or any updates by e-mail, SMS, chat, Whatsapp, social media, mobile phone, Internet browser notification or mobile application.

14.9. We disclaim any liability for inaccurate information, whether caused by the Website, user's equipment used in a promotion, or by human or technical errors related to the submission of entries.

14.10. FIrst deposit bonus

14.10.1. To get the bonus, you must make a deposit of at least EUR 5 / USD 5 / AUD 8 / CAD 8 / JPY 600 / INR 450 / TRY 50 / BTC and other cryptocurrencies at the EUR exchange rate.

14.10.2. The maximum bonus amount is 100% of the deposit amount, but not more than EUR 100 / USD 100 / AUD 150 / CAD 150 / JPY 12 000 / INR 9 000 / TRY 1 000 / BTC and other cryptocurrencies at the EUR exchange rate + amount of winnings obtained after the completion of the free spins.

14.10.3. Full wagering requires making bets for the amount 40 times the amount of the bonus received: (deposit bonus + winnings from free spins) × 40. Free spins will be given within five days starting from the day you activate the bonus, 20 free spins per a day.

14.10.4. For sports wagering requires making bets for the amount 20 times the amount of the bonus received. Each single bet must have odds of 1.8 or higher, each accumulator bet must have summery odd of 1.8 or higher with at least 3 events. The start dates of all of these events should not be later than the validity period of this offer.

14.10.5. Limitation of the maximum bet while wagering: EUR 1 / USD 1 / AUD 1,5 / CAD 1,5 / JPY 120 / INR 90 / TRY 10 / BTC and other cryptocurrencies at the EUR exchange rate.

* This restriction applies to all First Deposit Bonuses. For example, exclusive offers, Promo received by the Player by e-mail and others.

14.11. 55% Deposit Bonus on Fridays

14.11.1. To get the bonus you must make a deposit of at least EUR 5 / USD 5 / AUD 8 / CAD 8 / JPY 600 / INR 450 / TRY 50 / BTC and other cryptocurrencies at the EUR exchange rate.

14.11.2. The maximum bonus amount is 55% of the deposit amount, but not more than EUR 300 / USD 300 / AUD 450 / CAD 450 / JPY 36 000 / INR 27 000 / TRY 3 000 / BTC and other cryptocurrencies at the EUR exchange rate.

14.11.3. Full wagering requires making bets for the amount 40 times the amount of the bonus received: (deposit bonus + winnings from free spins) × 40.

14.11.4. For sports wagering requires making bets for the amount 20 times the amount of the bonus received. Each single bet must have odds of 1.8 or higher, each accumulator bet must have summery odd of 1.8 or higher with at least 3 events. The start dates of all of these events should not be later than the validity period of this offer.

14.11.5. Free spins will be given within three days starting from the day you activate the bonus, 20 free spins per a day.

14.11.6. Limitation of the maximum bet while wagering: EUR 5 / USD 5 / AUD 8 / CAD 8 / JPY 600 / INR 450 / TRY 50 / BTC and other cryptocurrencies at the EUR exchange rate.

14.11.7. The bonus is available for players on every Friday since 00-00 to 23-59.

14.11.8. If the Player has repeatedly made deposits to the Casino with the use of the "55% deposit bonus on Fridays" bonuses, and did not make deposits or bets without an active bonus in the interval between obtaining the "55% deposit bonus on Fridays" bonuses, the Casino has the right to treat this as an abuse, and can restrict or completely prohibit the Player to obtain Bonuses at the Casino at its discretion.

14.12. VIP bonus

14.12.1. To get the bonus you must make a deposit of at least EUR 1 000 / USD 1 000 / AUD 1 500 / CAD 1 500 / JPY 120 000 / INR 90 000/ TRY 10 000 / BTC and other cryptocurrencies at the EUR exchange rate.

14.12.2. The maximum bonus amount is 50% of the deposit amount, but not more than EUR 2 500 / USD 2 500 / AUD 3 750 / CAD 3 750 / JPY 300 000 / INR 225 000 / TRY 25 000 / BTC and other cryptocurrencies at the EUR exchange rate.

14.12.3. Full wagering requires making bets for the amount 40 times the amount of the bonus received: x40.

14.12.4. Limitation of the maximum bet while wagering: EUR 10 / USD 10 / AUD 15 / CAD 15 / JPY 1 200 / INR 900 / TRY 100 / BTC and other cryptocurrencies at the EUR exchange rate.

14.13. Statuses & Complimentary Points (CPs)

14.13.1. Complimentary points (CPs) are awarded for gambling any slots on real money and bitcoins.

14.13.2. Rates of awarded CPs relative to the amount of bets by currencies: 1 point for EUR 20 / USD 20 / AUD 30 / CAD 30 / JPY 2 400 / INR 1 800 / TRY 200 / BTC and other cryptocurrencies at the EUR exchange rate.

14.13.3. All Casino Gamblers are assigned one of five statuses. The gambler’s status changes when the required number of earned CPs is achieved.

14.13.4. You will get a certain amount of CP for each real money bet (1 CP for 20 EUR or equivalent amount in other currencies).

14.13.5. The obtained real money after the exchange for CPs has a mandatory wagering requirement with wager X3.

14.13.6. You receive bonus with wager X40 each time you achieve a new Status.

14.13.7. Limitation of the maximum bet while wagering: EUR 5 / USD 5 / AUD 8 / CAD 8 / JPY 600 / INR 450 / TRY 50 / BTC and other cryptocurrencies at the EUR exchange rate.

STATUS CPs BONUS EXCHANGE RATE
Adventurer 0-499 50 free spins EUR 100:1
USD 100:1
AUD 100:1
CAD 100:1
JPY 100:100
INR 100:100
TRY 100:10
BTC and other cryptocurrencies at the EUR exchange rate
Expert 500-4999 100 free spins + 50 EUR EUR 100:1
USD 100:1
AUD 100:1
CAD 100:1
JPY 100:100
INR 100:100
TRY 100:10
BTC and other cryptocurrencies at the EUR exchange rate
Master 5000-29999 150 free spins + 300 EUR EUR 100:1
USD 100:1
AUD 100:1
CAD 100:1
JPY 100:100
INR 100:100
TRY 100:10
BTC and other cryptocurrencies at the EUR exchange rate
Hero 30000-99999 200 free spins + 500 EUR EUR 100:1
USD 100:1
AUD 100:1
CAD 100:1
JPY 100:100
INR 100:100
TRY 100:10
BTC and other cryptocurrencies at the EUR exchange rate

14.14. General terms

14.14.1. All bonus offers are strictly limited to one per: a person and their family, home address, email address, IP-address, telephone number, account number, credit or debit card number, e-wallet number, payment system account (Neteller, Skrill, etc.), one electronic device (computer, mobile phone, tablet, etc.).

14.14.2. All the players can take advantage of bonuses, except for the cases when the bonus has country restrictions and the player is a citizen of one of these countries. Players from Sweden are not allowed to receive bonuses. Any bonuses are not available to players from Sweden, including participation in any kind of promotional programs, receiving VIP rewards, as well as exchange of comp points.

14.14.3. The maximum number of winnings using bonus funds, including any deposit bonuses, any no deposit bonuses, weekly reload bonus, free spins bonus, cashback bonus, compoints, tournament winnings, local jackpots, loyalty bonuses and others is EUR 10,000 / USD 10,000 / AUD 15,000 / CAD 15,000 / JPY 1 200 000 / INR 900 000 / TRY 100 000 / BTC and other cryptocurrencies at the EUR exchange rate, unless otherwise indicated. Winnings using bonus funds exceeding these values cannot be withdrawn and will be canceled.

14.14.4. The player is not allowed to abuse the bonus offers. Abuse is the relation of received bonuses to amount of deposits: 70% of bonus funds with 5 deposits, but not more than 9 deposits, 50% of bonus funds with 10 deposits or more. In case of such abuse Casino has the right to prohibit the Player to receive any bonuses and to cancel any winnings received using bonus funds, both at the moment of wagering and after it.

14.14.5. The Player is not allowed to use any strategy in playing with an active bonus in order to fulfill the requirements to wager the bonus. If the Player uses such strategies, and if the we have sufficient grounds to believe that the Player's actions are aimed solely to obtain financial benefits using the bonus advantage, then we reserve the right to cancel all Player's winnings

14.14.6. All bonuses have a minimum deposit requirement for obtaining the bonus, limitation of the maximum possible bonus amount, wagering terms, limitation of the maximum amount of bets while wagering, time limitation of bonus life, unless otherwise indicated (see details in the description of each bonus).

14.14.7. Any issued bonuses are by default limited to a maximum bet during wagering: EUR 5 / USD 5 / AUD 7.5 / CAD 7.5 / JPY 600 / INR 450 / TRY 50 / BTC and other cryptocurrencies at the EUR exchange rate, if not otherwise specified.

14.14.8. Bonus is automatically cancelled upon active balance reaching amount of EUR 0,05 / USD 0,05 / AUD 0,05 / CAD 0,05 / JPY 0,05 / INR 0,05 / TRY0,05 or less.

14.14.9. The winnings obtained by using bonuses become available for withdrawal only after meeting the requirements of all wagering rules.

14.14.10. Validity of the bonus is 14 days from its receipt, unless otherwise indicated.

14.14.11. A player can request a withdrawal of their deposit before meeting the requirements for bonus wagering. In this case, the amount of the bonus and winnings are void, and the remaining funds, if any, are paid to the player.

14.14.12. When gambling with the bonus, the bets are placed for real money in the first place, and only then for the bonus. A player has the right to cancel any bonuses without proceeding to their wagering, without any loss of their own funds.

14.14.13. You have the right to withdraw funds from your account at any time provided that you don’t have any pending bonuses or other restrictions on account.

14.14.14. Only one bonus may be activated at a time. The deposit bonuses cannot be combined.

14.14.15. A player has the right to refuse to receive any bonuses from the casino.

14.14.16. Delaying any game round in any game, including free spins features and bonus features, to a later time when you have no more wagering requirement and/or performing new deposit(s) while having free spins features or bonus features still available in a game is prohibited.

14.14.17. Please note that not in all games a bet amount is fully taken into account when wagering the bonus.

14.14.18. 100% of the bet is taken into account when playing slots, except for the classic slots.
Playing for bonuses is not available in the following slots: 300 Shields, Adventure Palace, Aliens, Avalon, Avalon II, Beautiful Bones, Big Bang, Bloodsuckers, Book of Dead, Castle Builder, Castle Builder II, Champion of the Track, Cool Buck, Dead or Alive, Devil's Delight, Dr. Jekyll & Mr. Hyde, Dragon Ship, Eggomatic, Forsaken Kingdom, Gems Odyssey, Gems Odyssey 92, Golden Legend, Guns N' Roses, Happy Halloween, High Society, Holiday Season, Hot Ink, Hugo 2, Immortal Romance, Jack Hammer, Jack Hammer 2, Jackpot 6000, Jimi Hendrix, Kings of Chicago, Loaded, Lucky Angler, Medusa, Medusa II, Mega Joker, Moon Princess, Multifruit 81, Ninja, Ozwin’s Jackpots, Peek-a-Boo, Pimped, Pinocchio, Playboy, Pocket Dice, Queen of Gold, Ragnarok, Reactoonz, Riches of RA, Robin Hood: Shifting Riches, Royal Masquerade, Scarab Treasure, Scrooge, Sea Hunter, Secret of the Stones, Simsalabim, Spectacular Wheel of Wealth, Stardust, Super Nudge 6000, Terminator 2, The Dark Knight, The Dark Knight Rises, The Reel Steal, The Wish Master, Thunderstruck, Thunderstruck II, Tomb Raider, Tomb Raider Secret of the Sword, Tower Quest, Untamed Bengal Tiger, Untamed Crowned Eagle, Untamed Giant, Panda, Untamed Wolf Pack, Vikings Go Berzerk, Wheel of Wealth, Wheel of Wealth, Special Edition, Who SpunIt Plus, Zombies, all Jackpot slots, all EGT slots.

14.14.19. All table games, classic slots and video pokers – 5% of the bet.

14.14.20. Games with live dealers are not involved in wagering.

14.14.21. When gambling with bonus funds, all winnings requested for withdrawal pass a check prior to payment processing. We reserve the right to request to confirm the personal data and payment method data in result of checking.

14.14.22. We have the right to revoke any bonuses and winnings, as well as to confiscate all the money in the account if it has been obtained dishonestly or in violation of these Terms.

14.14.23. When you make Deposit in Bitcoins, games with free spins may differ from those stated in the bonuses.

14.14.24. We reserve the right to amend and supplement these Terms at any time.

* This term only applies balance tied to bonus, i.e. deposit + bonus or only bonus in case of no deposit bonus, and doesn't apply funds on player's balance gained from other deposits or bonuses

15. SPORTS BETTING RULES

The fact of the accepted bet being won or not is determined by recording the fact of the chosen event or set of events having taken place, considering the outcome (result) of the event. The outcome (result) of the event is determined based on the information provided by the official Organizer and/or Organizers of the event. If the initial result of the event has been revoked for some reason later on, this fact isn’t considered and the bets are payable according to the initial (actual) results except if the original published results of the event are amended within 24 hours of their initial publication. Initial (actual) result is the result which is announced by the official organizer and/or organizers of the event immediately after it is over. If the result of the event (events) isn’t announced by the official Organizer and/or organizers of the event during 72 hours after it is over, the organizer of the lottery may use other information sources notifying the participants about the information source and results.
The list of websites, which are taken as information sources can be found here.

15.1. The main rules of accepting bets

15.1.1. The minimum bet for single bet or accumulator is 0.1 EUR/ 0.1 USD / 0.1 CAD / 0.1 AUD / 9 INR / 12 JPY / 1 TRY / BTC and other cryptocurrencies at the EUR exchange rate.

15.1.2. The minimum bet for system is 0.1 EUR/ 0.1 USD / 0.1 CAD / 0.1 AUD / 9 INR / 12 JPY / 1 TRY / BTC and other cryptocurrencies at the EUR exchange rate.

15.2. The started event may be interrupted, i.e. may not play up to the end for some reason. If the event has been interrupted and is considered to be not completed, those outcomes which are determined at the time of its interruption and do not depend on the final result of the event (for example, the team will not score a goal, who will score the first goal, the outcome of the first half, etc.) are taken as a basis for calculating the bets (including online bets).
If a bet has been made on any asset before the expiration date chosen by the participant, the bet is no longer circulated on the world market, the bet is payable with odds 1 only at the end of the expiry period.

15.2.1. The maximum bet is determined by the bookmaking service for each separate event and depends on the sport and the event in question. If the Multi bet includes several events with different restrictions on the maximum bet, the maximum bet size is set equal to the minimum value. The maximum bid amount is available for viewing to the Customer in the website coupon.

15.2.2. The bookmaker has a right to set a maximum betting limit or the odds for a certain event or customer before the bet is registered on the Company's server without notification and providing a reason.

15.3. In case of errors generated either by employees or software flaws (obvious mistakes in the software, odds, totals, handicaps, discrepancy of odds in different places, non-typical, false odds, etc.) and arguments verifying the inaccuracy of the bet (including online bets), the bet is considered invalid and is subject to refund irrespective of its winning or losing.

15.4. Bets on football.

In football matches bets are accepted on regular time if it is not specified differently by the organizer in the program. The results registered in overtime and penalty shootout are not taken into account during calculation of the bets made on the outcomes offered for regular time. Compensated time is referred to the regular time of the corresponding half-time or full-time. The full-time of a football match is 90 minutes (each half lasts 45 minutes). For the football match of a different format, notice, informing about the format of the match, is made in the program (line). Match format may also be changed during the football match. In this case, the bets are subject to calculation according to final result, if the notice, informing about possible format change, has been made in the program (line). If the notice has not been made in the program (line), all the bets are subject to calculation with the odds “1” (one), except for the bets, the outcomes of which has been already determined and do not depend on the match format.
The bets offered on the outcomes of football matches:

- The first team will win the match (half-time) – “Win 1”.

- Draw in the match (half-time) – “X”.

- The second team will win the match (half-time) – “Win 2”

- The first team will not lose the match (half-time) –“1Х”.

- One of the teams will win the match (half-time) – “12”.

- The second team will not lose the match (half-time) – “X2”.

- The first team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the match (half-time) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in match (half-time) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored in match (half-time) to be even(odd).

- Bets on the Highest Scoring Half (in which half more goals will be scored):

Three betting options are available:

a) The first half will be more productive – “1 > 2” (the number of goals scored in the first half will be higher than in the second half).

b) Productivity of the halves will be the same – “1 = 2” (the equal number of goals will be scored in both halves).

c) The second half will be more productive – “1< 2” (the number of goals scored in the second half will be higher than in the first half).

- Bets on final score of match:
It is offered to select the precise score registered at the end of the match from the options available in the program (line).

- Bets on the result registered in half-time and full-time of match:
It is offered to predict the outcomes of half-time and full-time of match simultaneously. 9 betting options are available:

“1/1”: victory of the first team in both half-time and full-time.

“1/X”: victory of the first team in half-time and draw in full-time.

“1/2”: victory of the first team in half-time and victory of the second team in full-time.

“X/1”: draw in half-time and victory of the first team in full-time.

“X/X”: draw in both half-time and full-time.

“X/2”: draw in half-time and victory of the second team in full-time.

“2/1”: victory of the second team in half-time and victory of the first team in full-time.

“2/X”: victory of the second team in half-time and draw in full-time.

“2/2”: victory of the second team in both half-time and full-time.

Bets on the first (the second) team to score (not to score) a goal.

Bets on the both teams to score (not to score) a goal.

Bets on at least one of the teams not to score (to score) a goal.

Bets: a goal to be scored (not to be scored) in the first (second) half.

Bets: which team will score the first (the second or the next) goal in match (in the half)

Bets: in which of the offered time ranges the first (the second or the next) goal will be scored (the time ranges in minutes are specified inclusively).

Bets: which team will score the last goal in match.

Bets: in which of the offered time ranges the last goal will be scored (the time ranges in minutes are specified inclusively).

If only one goal is scored in match, it is considered to be both the first and the last goal.

For example, if the match ends with the score 1:0, the scored one goal is considered to be both the first and the last goal. Thus, the bets made on the outcomes “the first team to score the first goal” and “the first team to score the last goal” are considered to be won.

- The bets: which team will perform kick-off in match:

The TV channels and streams stated by the organizer in the program (line) are taken as basis during calculation of the bets made on this outcome. If the outcome of the event is not determined from the mentioned sources, the information issued by the websites included in the table is taken as basis during the calculation. If the outcome cannot be determined from the above-mentioned sources, the bets are calculated with the odds “1” (one).

- Bets on penalty to be awarded (not to be awarded) in match.

- Bets on sending off (red card) to be awarded (not to be awarded) in match.

- Bets on own goal to happen (not to happen) in match.

Own goal is the ball scored into the team’s own goal. Own goal is considered to be on behalf of the team in favor of which the goal was recorded.

- Bets on the first team to be winner in the number of cautions (yellow cards) in match (the half) – “Win1”.

- Bets on both teams to receive equal number of cautions (yellow cards) in match (the half) – “Draw”.

- Bets on the second team to be winner in the number of cautions (red cards) in match (the half) – “Win2”.

- Bets on the first team to win (not to lose) in the number of cautions (yellow cards) in match (the half) with the handicap taken into account – “Handicap 1”.

- Bets on the second team to win (not to lose) in the number of cautions (yellow cards) in match (the half) with the handicap taken into account – “Handicap 2”.

- Bets on number of cautions (yellow cards) to be over (under) the offered value of bet argument.

- Bets on number of cautions to be even(odd).

- Bets: the player of which team will receive the first caution (yellow card) in match (the half) or two teams will receive the first caution simultaneously.

(If, according to the official match report, two teams received the first caution at the same minute of the same playing situation, and this outcome was not offered by the provider in the program, the bets made on the outcomes “the first team to receive the first caution” and “the second team to receive the first caution” are calculated with the odds 1(one)).

- Bets on the time range, in which the first caution will be awarded to any team’s player (the time ranges in minutes are specified inclusively).

- Bets: which team will receive the next caution (none of the teams will receive the next caution).

If a player was sent off after two cautions, during calculation of the bets made on cautions (yellow cards) only one of them is taken into account, the second received caution (yellow card) is calculated as a red card.

For example, in the match a player was awarded two yellow cards and was sent off, no further cautions were awarded. In this case, the bets will be calculated considering that one yellow card and one red card were recorded in the match.

During calculation of the bets made on sending off-s and cautions only the ones, awarded to the players directly involved in the play at that moment, are taken into account. Sending-offs and cautions, awarded to the players in reserve, the players, who had participated in match, but were substituted, the coach or coaching staff are not taken into account during calculation of bets made on sending-off-s and cautions. Sending-off-s and cautions, awarded after the final whistle, are also not taken into account during calculation of bets made on sending off-s and cautions.

The recorded time of sending-off or caution is considered the time, when referee shows yellow or red card to the player.

- Bets on the first team to be winner in the number of corner kicks in the match (half-time) – “Win1”.

- Bets on both teams to perform equal number of corner kicks in the match (half-time) – “Draw”.

- Bets on the second team to be winner in the number of corner kicks in the match (half-time) – “Win2”.

- Bets on the first team to win (not to lose) in the number of corner kicks in the match (half-time) with the handicap taken into account – “Handicap 1”.

- Bets on the second team to win (not to lose) in the number of corner kicks in the match (half-time) with the handicap taken into account – “Handicap 2”.

- Bets on the number of performed corner kicks to be over (under) the offered value of bet argument.

- Bets on the number of performed corner kicks to be even(odd).

- Bets: which team will perform the first corner kick in match.

- Bets on the time range, within which the first corner kick will be performed (the time ranges in minutes are specified inclusively).

- Bets: which team will perform the next corner kick (none of the teams will perform the next corner kick).

A corner kick is considered performed only when the ball is thrown in from a corner kick point. The recorded time of corner kick is considered the time, when the corner kick is awarded by referee. If the corner kick was awarded, but was not performed, it is not taken into account during calculation of bets on corner kicks.

- Bets: which team will make the first substitution (both teams will make the first substitution simultaneously).

- Bets on the number of made substitutions to be over (under) the offered value of bet argument.

- Bets: in which of the offered time ranges the first substitution will be made (the time ranges in minutes are specified inclusively).

- Bets on substitute player to score (not to score) a goal.

- Bets on the first substitution to be made in the first half (half-time, the second half).

- Bets on the number of free kicks in match to be over (under) the offered value of bet argument.

- Bets on the number of off-sides in match to be over (under) the offered value of bet argument.

- Bets: in match the ball possession time of the first team (the second team), expressed in percentage, will be over (under) the offered value of bet argument (expressed in percentage).

- Bets on:

a) Goal kick to happen the first (the last) in match. (The bet is considered won if from the options, offered in the program (line), a goal kick was awarded the first (the last) in match, and it was performed).

b) Throw in (after out) to be performed the first (the last) in match. (The bet is considered won if from the options, offered in the program (line), throw in was awarded the first (the last) in match and, it was performed).

c) Corner kick to happen the first (the last) in match. (The bet is considered won if from the options, offered in the program (line), a corner kick was awarded the first (the last) in match, and it was performed).

d) Foul to happen the first (the last) in match. (The bet is considered won if from the options, offered in the program (line), a free kick (including penalty kick) was awarded, and it was performed).

е) Offside to happen the first (the last) in match. (The bet is considered won if from the options offered in the program (line), offside was registered the first (the last) in match, and the match restarted by an indirect free kick.

f) Goal to happen the first (the last) in match. (The bet is considered won if from the options offered in the program (line), a goal was registered the first (the last) in match).

The recorded time of “Goal Kick”, “Throw in”, “Corner Kick”, “Free kick”, “Penalty”, “Indirect Free Kick”, “Offside” and “Goal” is considered the time, when the above-mentioned events were awarded (recorded) by referee. These outcomes are considered completed (performed) if:

“Goal Kick” – was awarded and the ball was thrown in from the assigned point.

“Throw in” – was awarded and the ball was thrown in from the point where the ball crossed the touch-line.

“Corner Kick”- was awarded and the ball was thrown in from the corner kick point.

“Free Kick” – was awarded and the match restarted by a free kick.

“Penalty” – was awarded and performed.

“Indirect free kick” – was awarded and taken from the assigned point.

“Offside” – was awarded and the ball was thrown in by an indirect free kick.

“Goal”- the ball was registered in opponent’s goal.

- Bets on the specified player to score (not to score) a goal.

Own goal is not taken into account during calculation of the above-mentioned bets. If the specified player does not enter the field during match (does not participate in the game), the bets are calculated with the odds “1” (one).

- Bets: whether in the match:

- Doublewill be registered (the same player will score precisely two but not more goals in match).

- Hat-trick(the same player will score precisely three but not more goals in match).

- Poker(the same player will score precisely four but not more goals in match).

- Penta-Trick(the same player will score precisely five but not more goals in match).

The outcomes of these bets are calculated on the following basis: the registration of penta-trick, performed by the given player, does not also imply the registration of poker, hat-trick or double performed by him (the same way, the registration of poker does not imply the registration of hat-trick and double and the registration of hat-trick does not imply the registration of double). If in match 5 balls were scored in opponent’s goal by the same player, it does not mean the registration of both hat-trick and double, the calculation is made according to the final result recorded in match. If two or more of the above-mentioned outcomes were registered by different players, the bets will be calculated as won.

For example, if in the same match both double and poker are registered by different players, the bets made on the outcomes “Poker” and “Double” will be considered as won.

- Bets: how the given goal will be scored:

a) Own goal will be recorded (if the ball is scored into the team’s own goal)

b) Header will be recorded (if the goal is scored by a head kick in the opponent’s goal)

c) Free Kick will be recorded (if the goal has been scored in opponent’s goal by free kick without playing out the ball. If the goal has been scored by a direct corner kick, it is also considered to be the goal scored by a free kick.

d) Penalty will be recorded (if the goal has been scored by direct penalty kick; the case, when the goal is scored after the ball has reentered the play or has been turned away, is not taken into account during the calculation of this bet).

e) Regular goal will be recorded (if the goal is scored by a foot kick or in the other allowed ways, except for head kick; if the goal is scored not by a free kick and a penalty; and if the goal is not an own goal.

- Bets: the given team will (or will not) have come-from-behind victory.

Come-from-behind victory means that the team must lose at any point during the match before finishing victorious.

- Bets on total sum of numerals presented on the t-shirts of the players, who scored goals in match: “total over (under) the offered value of bet argument”.

The players, who scored own goals, are not taken into account during calculation of the above-mentioned bet. The numerals of the players, who scored more than one goal, are calculated only once.

- Bets on scored goals and match result:

It is offered to predict scored goals and match result. The following betting options are available:

1)“Both teams to score a goal and Win1”

2)“Both teams to score a goal and Draw”

3)“Both teams to score a goal and Win2”

4)“Total of match to be over (under) the given value of bet argument and Win1”

5)“Total of match to be over (under) the given value of bet argument and Draw”

6)“Total of match to be over (under) the given value of bet argument and Win2”

Bets on the other outcomes of matches can be offered by the provider in the program (line).

- Bets on the number of minutes to be added to the end of match (the half) by referee.

During calculation of bets made on these outcomes the following is considered:

a) The time (in minutes) displayed on the illuminating board by assistant referee.

b) The information about the added time (in minutes) displayed on tv-screen.

c) The information provided by the websites that are included in the table.

The sources, which are taken as basis during calculation of above-mentioned bets, are arranged in priority order. If the outcome of the bet cannot be determined by any of these sources, the bets are calculated with the odds “1” (one).

If the information about the displayed added time (in minutes) and the actual playing time differ, the displayed time is taken into account during calculation of the bets.

If the information about the additional time (in minutes) displayed on tv screen or illuminating board by an assistant referee is changed (increased or decreased) in future for some reason, the bets are calculated according to the initially displayed information.

The tournaments’ official websites, included in the table, are taken as basis during calculation of bets made on the outcomes of football matches (except for the bets “which team will perform kick-off” and “bets on the number of minutes, which will be added to the end of match (the half) by referee”).

The football match (the duration of 90 minutes), which has been interrupted and has not been continued or finished during 24 hours is considered completed if not less than 70 minutes were fully played. If the event has been interrupted and is considered to be not completed, the bets, the outcomes of which have been already determined at the time of its interruption and do not depend on the final result of the event, are subject to calculation, and all the other bets are calculated with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).

Bets are also accepted on other possible outcomes of football matches offered by the organizer in the Line.

For the detailed market description press here.

15.5. Bets on ice hockey.

In ice hockey the bets are accepted on regular time of match, except for the market “Match winner”, during the calculation of which the result registered in overtime or penalty shootout is also taken into account. The results registered in overtime and penalty shootout are not taken into account during the calculation of the bets made on the outcomes offered for regular time.

The bets offered on the outcomes of ice hockey matches:

- The first team will win the match (period) – “Win1”.

- Draw in the match (period) – “X”.

- The second team will win the match (period) – “Win 2”.

- The first team will not lose match (period) – “1X”.

- One of the teams will win match (period) – “12”.

- The second team will not lose match (period) – “X2”.

- The first team will win (not lose) match (period) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) match (period) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in match (period) – “Total over (under) the value of bet argument.

- Bets on the total number of goals scored by each team individually in match (period) – “Total over(under) the value bet argument”.

- Bets on total number of goals scored in match (period) to be even (odd).

- Bets on match winner.

The results registered in overtime (penalty shootout) are also taken into account during the calculation of bets made on this outcome.

There can be championships or tournaments, in which penalty shootout is immediately played in case of the tied score at the end of regular time without overtime being played. Besides, according to requirements of particular tournaments or championships, the overtime can be played as many times as needed for one of the teams to win.

It is also possible that after the tied score in the regular time, the teams will finish the game with the tied result. In this case, if the provider offered bet on the outcome “Match winner”, it will be calculated with the odds “1” (one).

- Bets on final score of match:

It is offered to select the precise score registered at the end of the match from the options available in the program (line).

- Bets on the first (the second) team to score (not to score) a goal.

- Bets on both teams to score (not to score) a goal.

- Bets: which team will score (none of the teams will score) the first (the second or the next goal) in match.

- Bets on number of points scored by a player.

In ice hockey the number of points scored by a player equals to the summed number of goals scored by him and performed assists, which resulted in goals.

If several players were involved in the attack resulted in goal, it is possible that a point will be awarded to each of them.

The basis for calculation of bets made on points scored by a player is the information provided by the official website of the given tournament.

- The bets on scored goals and match result:

1)“Match total over (under) the offered argument and Win1”.

2)“Match total over (under) the offered argument and Draw”.

3)“Match total over (under) the offered argument and Draw”.

- Bets on the comparative productivity of periods:

It is offered to predict in which period more goals will be scored.

- Bets on match winner to be defined in overtime (penalty shootout).

- Bets on the number of 2 min. penalties.

Not the quantity of assigned 2-min. penalties, but their summed time (in minutes) is taken as basis during calculation of bets made on this outcome.

For example, in match five 2-min. penalties were awarded. The first team received 2-min. penalty two times and the second team – 3 times. In this case, the calculation of the bets made on the number of 2-min.penalty is performed on the basis that the first team had 4 minutes (2×2) and the second team – 6 minutes (2×3).

- The bets on number of shots on target in match.

The information provided by the official websites of tournaments and championships, which are included in the table, is taken as basis during calculation of bets on hockey matches (except for the bet on “number of point scored by a player”).

The match, which has been interrupted and has not been continued or finished in 24 hours, is considered to be completed if it was played for not less than 50 minutes. In the other cases, the event is considered to be not completed. The bets on “Match Winner” are subject to calculation with the odds “1” (one) if the match has been interrupted with the tied score and is considered to be completed. If the match has been interrupted and is considered to be not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of ice hockey matches offered by the organizer in the Line.
For the detailed market description press here.

15.6. Bets on basketball.

For basketball matches the regular time is set 40 or 48 minutes (4 quarters, each lasts 10 or 12 minutes accordingly) of net playing time, depending on the requirements of a conducted championship or tournament. The results registered in the overtime are also taken into account during calculation of the bets made on the outcomes of basketball matches. If the match ends in a draw, the overtime is not played according to requirements of the conducted tournament or for any other reason and if “Draw” outcome has not been offered in the program (line), then the bets made on the outcomes “Win1” and “Win2” are subject to calculation with the odds “1” (one).

According to the requirements of a conducted championship or tournament, after the result of the return match the overtime play can be assigned to define the winner. In such cases the results registered in the overtime are not taken into account during calculation of the bets made on the outcomes of the return match. Basketball matches can be also conducted in 3×3 format. Matches in this format last 10 minutes or until one of the teams reaches 21 points. The results registered in the overtime are also taken into account during calculation of the bets made on the match outcomes. During the matches conducted in this format, the notice informing about the match format is made by the provider in the program (line). If during 3×3 format match because of disqualification, injuries or the player’s expulsion from the game, two players are left in one of the participating teams’ line-up, then the match is interrupted and is considered not completed. The bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

Bets offered on the outcomes of basketball matches:

- The first team will win the match (including the overtime) – “Win1”.

- The second team will win the match (including the overtime) – “Win2”.

- The first team will win the match (half, quarter) – “Win1”.

- Draw in the match (half, quarter) – “X”.

- The second team will win the match (half, quarter) – “Win2”

- The first team will not lose the match (half, quarter) – “1X”.

- One of the teams will win the match (half, quarter) – “12”.

- The second team will not lose the match (half, quarter) – “X2”.

- The first team will win (not lose) the match (half, quarter) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (half, quarter) with the handicap taken into account – “Handicap 2”.

- Bets on total number of points scored by the teams in the match (half, quarter) – “Total over (under) the value of bet argument”.

- Bets on total number of points scored by each team individually in the match (half, quarter) – “Total over (under) the value of bet argument”.

- Bets on total number of points scored in the match (half, quarter) to be even (odd).

- Bets: which half (quarter) will be the most productive:

To predict in which half (quarter) the highest number of points will be scored.

- Bets on the total number of points scored in the most productive quarter to be over (under) the offered value of bet argument”.

- Bets on the overtime to be played (not to be played).

- Bets: which of the teams will be the first (last) to score points.

- Bets: which of the teams will perform the first (last) foul.

- Bets: which of the team will win the first rebound.

- Bets: which of the teams will perform the first (last) 2-point shot.

- Bets: which of the teams will perform the first (last) 3-point shot.

- Bets: which of the teams will perform the first (last) free throw.

- Bets on winning margin outcomes.

It is offered to predict which team will win the match and with which difference in points. For example: “Team 1 by 2 points margin”.

- Bets: which of the teams will be the first to score the offered number of points in the match (half, quarter).

- Bets on the scored points and match result:

To predict the scored points and match result. The following options are offered:

- “Match total over (under) the offered value of bet argument and Win 1”

- “Match total over (under) the offered value of bet argument and Win 2”

The tournaments’ and championships’ official websites included in the table are taken as basis during calculation of bets made on the outcomes of basketball matches.

The basketball match (the duration of 48 minutes), which has been interrupted and has not been continued or finished during 24 hours is considered completed if not less than 40 minutes were played. The match of the duration of 40 minutes, which has been interrupted and has not been continued or finished during 24 hours is considered completed if no less than 35 minutes were played. In the other cases the match is considered not completed. During the tied score in the basketball match which has been interrupted and is consider completed the bets made on the outcomes “Win1” and “Win2” are subject to calculation with the odds “1” (one) if “Draw” outcome was not offered in the program (line). If the match has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).

Bets are also accepted on other possible outcomes of basketball matches offered by the organizer in the Line.
For the detailed market description press here.

15.7. Bets on tennis subpoint.

Declared in advance format of tennis match can be changed before match starts (e.g. in a single match super tie-break is played instead of the decisive 3-rd set or 3 sets are played instead of 5). In such cases, bets made on “Win1” and “Win2” outcomes of match are subject to calculation according to final result, and all the other bets are calculated with the odds “1” (one).

If in the started tennis match one of the tennis players (one of the teams) is disqualified for some reason, refuses to play or is unable to continue the match, the match ends untimely, the bets made on the outcomes of that match are calculated in the following way:

The bets (including bets made on statistical data), the outcomes of which are definitely determined at the moment of interruption based on the match format, are considered completed and are subject to calculation. The bets on the other outcomes are calculated with the odds “1” (one).

For example, a tennis player (a tennis team) refuses to continue the match when the score is 4:4 (15:0). In this case, the bets made on the following outcomes of the first set are calculated with the odds 1 (one): “Win1” and “Win2” , “Total over (under) 10.5”, “Total over (under) 12.5”, “Handicap 1(+1.5)”, “Handicap 2(-1.5)”, “Handicap 1(-1.5)”, “Handicap 2(+1.5)”, as well as the bets made on the following outcomes of match: “Win 1” and Win2”, “Total over(under) 21.5”, “Handicap 1(+3.5)”, “Handicap 2(-3.5)”, “Handicap 1(-3.5)”, “Handicap 2(+3.5)”. Bets on the outcomes “total to be even (odd) number” made on the first set and the match are also calculated with the odds 1 (one). The bets made on the following outcomes of the first set are subject to calculation: “Total over(under) 6.5”, “Total over(under) 7.5”, “Total over(under) 8.5”, “Handicap 1 (+2.5)”, “Handicap 2 (-2.5)”, “Handicap 1 (-2.5)”, Handicap 2 (+2.5), as well as the bets made on the outcomes of the games starting from the 1-st to 8-th. The bets made on the outcome “Win1” and “Win2” of the 9-th game are calculated with the odds “1” (one), and the bets made on the outcomes “Win1” and “Win2”of the first point of the 9-th game are subject to calculation.

If the decisive set is played as “super tie-break”, the bets made on “Total” and “Handicap” of that set are calculated in points, and the set “super tie-break” is calculated as one game during the calculation of the bets made on “Total” and “Handicap” of match. Thus, the set is considered to be finished with the score 1:0 or 0:1.

For example, the match was finished with the score 6:3, 4:6, and 5:10. Super tie-break was played as the decisive third set. In this case, while calculating the bets, the final score of the match is considered to be 6:3, 4:6, and 0:1, that is, the number of games is 20.

Tie-break played at the end of set is also calculated as one game (for example, the tie-break, which is played when the set’s score is 6:6, is considered to be the 13-th game of that set and the set ends with either 6:7 or 7:6 score).

If one of the sides refuses to participate in the match before its start, the bets made on the match outcomes are calculated with odds “1” (one). If during tennis team (doubles) match, in which the participants’ names are specified by team (country) name (for example, Spain-Switzerland), the change of tennis player (team) is performed (in advance announced tennis player or tennis team for which the bets were offered), the bets on all outcomes of the match remain valid.
The bets offered on the outcomes of tennis matches:

- The first player (team) will win in the match (set or game) – “Win 1”.

- The second tennis player (team) will win in match (set or game) – “Win 2”.

- The first tennis player (team) will win (not lose) match (set) with the handicap taken into account –“Handicap 1”.

- The second tennis player (team) will win (not lose) match (set) with the handicap taken into account – “Handicap2”.

- Bets on total number of games in match (set) “Total over(under) the value of bet argument”.

- Bets on total number of games in match (set) to be even or odd.

- Bets on results of the first set and the full match:

It is offered to predict the winner of both the first set and the full match simultaneously. The following 4 betting options are available:

- “Win1 Win1” – victory of the first tennis player (team) in both the first set and the full match.

- “Win1 Win2” – victory of the first tennis player (team) in the first set and victory of the second tennis player (team) in the full match.

- “Win2 Win1” – victory of the second tennis player (team) in the first set and victory of the first tennis player (team) in the full match.

- “Win2 Win2” – victory of the second tennis player (team) in both the first set and the full match.

- “Win2 Win2” – victory of the second tennis player (team) in both the first set and the full match.

- Bets on the final score of match (set):

It is offered to select the precise score registered in the end of the match (set) from the options available in the program (line).

- Bets on tie-break to happen (not to happen).

- Bets: Who will score the next point.

The information provided by the official websites of tournaments and championships, which are included in the table, is taken as basis during calculation of bets on tennis matches.

In case of wrong indication of court coverage or place of tournament and incorrespondence in tournament’s name made by the provider in the program (line), the bets made on the outcomes of the given tournament remain valid.
Penalty point (points) awarded by referee to a tennis player (team) are taken into account during calculation of the bets.

For example, during the score (6:4), (3:2), (0:40) the referee awarded 1 penalty point to the second player and the score became (6:4), (3:3). In this case, the second player is considered to win the 6-th game of the second set.
The bets made on the outcomes of tennis matches, which were postponed or interrupted, remain valid until the end of the tournament, which they belong to.
For the detailed market description press here.

15.8. Bets on volleyball and beach volleyball.

In volleyball matches from 3 to 5 sets are played. The first team to win three sets wins the match, and the first team to reach 25 points wins the set (in the 5th final set – 15 points), with an advantage of at least 2 points over the opponent. When the score is 24:24 (in the 5th final set – 14:14), the set (the 5th final set) is played until one of the teams reaches a 2-point advantage over the opponent. Matches can also be played in another format, where it is played from 2 to 3 sets.

In the play-off round when the games end with the same score in favor of different teams (for example, in the first match 3:2 was registered in favor of the first team, and in the second match – 2:3 in favor of the second team), an additional set is played – the “Golden set” (in the “Golden set” wins the team that scores the first 15 points), the winner of the set passes to the next round. Results registered in the “Golden set” are not taken into account when calculating bets on the outcome of the second match.

In beach volleyball matches from 2 to 3 sets are played. The first team to win two sets wins the match, and the first team to reach 21 points wins the set (in the 3rd final set – 15 points), with an advantage of at least 2 points over the opponent. When the score is 20:20 (in the 3rd final set – 14:14), the set (the 3rd final set) is played until one of the teams reaches a 2-point advantage over the opponent.

In volleyball and beach volleyball matches the format of the game may change during the match (for example, a set that should have been played to 25 points is played to other points). In such cases, the organizer makes a special mark in the Line about the possible changes in the game format.

Bets offered on the outcomes of volleyball and beach volleyball matches:
In volleyball and beach volleyball, the handicap and total are calculated by points, except for “Sets’ Handicap” and “Sets’ Total” outcomes, which are calculated by number.

- The first team will win the match (set) – “Win1”.

- The second team will win the match (set) – “Win2”.

- The first team will win (not lose) the match (set) taking into account the handicap – “Handicap 1”.

- The second team will win (not lose) the match (set) taking into account the handicap – “Handicap 2”.

- Bets: by the number of sets the first team will win (not lose) the match taking into account the handicap – “Handicap 1”.

- Bets: by the number of sets the second team will win (not lose) the match taking into account the handicap – “Handicap 2”.

- Bets on the total number of points scored by teams in the match (set) – “Total over (under) of the total value”.

- Bets on the total number of points scored by each team in the match (set) – “Total over (under) of the total value”.

- Bets: the total number of points in the match (set) will be even(odd).

- Bets on the outcomes of “Win with advantage points” in the set.

- Bets on the outcomes of “Win with advantage points” in the set.

It is proposed to guess which team will win the set and with an advantage of how many offered points, for example: “Win of team 1 with an advantage of 7-8 points”.

- Bets: the first (second) team will get the specified point in the match (set). For example, in the second set, the first (second) team will win the 24th point.

- Bets on the result of the first set and the whole match.

It is proposed to guess the result of the first set and the whole match at the same time. The following 4 options are possible:

“Win1Win1” – win of the first team in the first set and the match.

“Win1Win2” – win of the first team in the first set and win of the second team in the match.

“Win2Win1” – win of the second team in the first set and win of the first team in the match.

“Win2Win2” – win of the second team in the first set and the match.

- Bets on the final score of the match (set).

It is proposed to choose the exact score registered in the final result of the match (set), according to the possible options included in the Line.

The official websites of the championships and tournaments (presented in the table) are taken as the basis for calculating the results of volleyball and beach volleyball matches. In some cases, when the information available on the official website does not make clear the outcome of the proposed bet (the required information is not available on the official website), the video recordings of the matches are taken as a basis for calculating the bets.

A volleyball and beach volleyball match that has been interrupted and did not continue or completed within 24 hours is considered to be failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to the calculation (for example, the match was interrupted in the second set, the match was considered failed, but the first set, which was played in full, i.e. has taken placed, and bets on the outcome of the last one are subject to calculation), and the remaining bets are calculated with odds of “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in volleyball and beach volleyball matches are also accepted if they will be offered by the organizer in the line.
For the detailed market description press here.

15.9. Bets on auto racing.

The rules of accepting bets in auto racing:

- The warm up lap is included in the racing;

- If both drivers are out of the race the winner in the pair is the driver who has passed more laps;

- If the driver is classified, he has finished the race.

The following kinds of bets can be placed on auto racing:

- Win of the driver in the race.

- The driver will take places from 1 to 3 inclusive.

- The driver will finish the race (will be qualified).

- The driver will not finish the race (will not be qualified).

- The driver will have the fastest lap of the race.

- The first driver will take a higher place than the second one in the final report (the column “1” of the line).

- The second driver will take a higher place than the first one in the final report (the column “2” of the line).

Bets are also accepted on other probable events in auto racing, which will be offered in the line.

15.10. Bets on baseball.

In a baseball match 9 innings are played. During calculation of bets made on final result of the match, the results registered in overtime inning (innings) are also taken into account. If the match ends in a draw and overtime inning (innings) was not played or if, based on the tournament’s requirements, in the played overtime inning draw was again registered, then the bets made on the outcomes “Win1” and “Win2” are calculated with the odds “1” (one).

According to “Mercy Rule”, a baseball match can be finished untimely. In these cases, the match is considered completed with the results recorded at the time of interruption and all the bets are calculated taking into account the results recorded at the moment of interruption. (Mercy Rule functions when one of the teams has a significant advantage in score over the opponent team. The advantage level may vary according to requirements of different countries’ tournaments and championships.

If during one day the teams played two matches and in the program (line) the provider offered the bets on only one of them, the results registered in the game, which was played the first, is taken as basis during calculation of the bets. In baseball the format change is also possible during the game (for example, 7 innings are played instead of 9 innings). In this case, the notice, informing about the possible change of match format is made by the organizer in the program.
The bets for Total and Handicap in baseball are calculated in points.
The bets offered on the outcomes of baseball matches:

- The first team will win in the match – “Win 1”.

- The second team will win in the match – “Win 2”.

- The first team will win (not lose) match with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) match with the handicap taken into account – “Handicap 2”.

- Bets on total number of points scored by the teams in match – “Total over (under) the value of bet argument.

- Bets on total number of points scored by each team individually in match – “Total over (under) the value bet argument”.

- Bets on total number of points scored in match to be even (odd).

- The bets on the following outcomes of the given inning: “Win1”, “Draw”, “Win2”, “Handicap” and “Total”.

- The bets are also offered on the following outcomes of the first 3, the first 5 and the first 7 innings: “Win1”, “Draw”, “Win2”, “Handicap” and “Total”.

The official websites of tournaments, which are included in the table, are taken as basis for calculation of bets on baseball matches.

The baseball match, which has been interrupted and has not been continued or finished in 24 hours, is considered to be completed if minimum 5 innings were played. In the other cases, the event is considered to be not completed. The bets made on “Win1” and “Win2” outcomes of match are calculated with the odds “1” (one) if the match has been interrupted with the tied score and is considered to be completed.

If the match has been interrupted and is considered to be not completed, the bets, the outcomes of which have already been determined by the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). If the match has been interrupted and is considered to be completed, the bets made on the outcomes of separate innings, which were not played, are calculated with the odds 1 (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of baseball matches offered by the organizer in the Line.

15.11. Bets on snooker.

Snooker matches usually consist of an odd number of frames (rounds). The player, who has won more frames, wins the match. For example, in the match consisting of 7 (seven) frames a player, who has won 4 (four) frames, wins the match. A player, who has scored more points, wins the frame. Snooker matches can also be held in other formats, the notice informing about which is made by the organizer in the program (line).

In snooker matches a stalemate situation may occur, when striking the red balls does not contribute to the continuation of the frame. In case of a stalemate, according to the referee’s suggestion the players may replay the current frame (restart the frame with 0:0 score). For the frame to be replayed, both players should agree with the referee’s suggestion. The bets made on the outcomes of the current frame are calculated according to the results registered in the replayed frame. In case of not agreeing, the frame continues. The player, who doesn’t agree with the referee’s suggestion, continues the game. But if the player misses 3 consecutive strikes after the continuation of the frame, then the victory of the frame is awarded to the opponent. In this case, the bets made on all the outcomes of this frame (including “Win 1” and “Win 2”) are calculated with the odds “1” (one). If the player, who hasn’t agreed with the referee, continues the match and succeeds in the strikes, then the bets made on this frame remain valid and are calculated according to the final result.
Bets offered on the outcomes of Snooker matches:
In Snooker match, the handicap and total are calculated according to the number of frames, and in a frame – by the points.

- The first player will win the match (frame) – “Win 1”.

- The second player will win the match (frame) –“Win 2”.

- The first player will win (not lose) the match (frame) with the handicap taken into account –“Handicap 1”.

- The second player will win (not lose) the match (frame) with the handicap taken into account – “Handicap 2”.

- Bets on total number of frames played in match –“Total over (under) the value of bet argument”.

- Bets on total number of points scored in frame – “Total over (under) the value of bet argument”.

- Bets: which player will score the first ball in match.

- Bets: which player will be the first to score the offered number of points.

- Bets on total number of points scored in the frame to be even (odd).

- Bets: whether the first (second) player will score the first (the last) ball.

- Bets on the first scored ball to be yellow (green, brown, blue, pink, black).

- “Century break” will be scored (will not be scored).

“Century break” is when one of the players scores 100 (hundred) or more points in the match within one visit at the table and without missing shots. The points, scored by the player in case of the opponent’s foul, are not taken into account in “Century break”.

- Foul to happen (not to happen).

All the bets made on the outcomes of the frame are calculated after the end of the frame.

All the points awarded by the match referee are taken into account when calculating the bets made on the outcomes of the match. In some cases, the referee may award the victory to one of the players before the end of that frame (e.g. when the referee suggests an option for the resolution of the current situation, which the player doesn’t agree with and by acting the opposite s/he fails.) In that case the frame is considered completed and all the bets are calculated according to the registered result.

If one of the frames hasn’t been played for any reason, then all the bets made on the outcomes of that frame are subject to calculation with the odds “1” (one), and the bets made on the other outcomes are calculated according to the final result (e.g. if one of the players is late for the appointed start time of the frame, the referee may award the victory to the other player and consider the frame as completed, but in this case, the bets made on the outcomes of this frame are subject to calculation with the odds “1” (one)).

The official websites of the championships and tournaments (presented in the table) are taken as the basis for calculating the results of snooker matches. In some cases, when the information required for the calculation of any outcome of the match is not available оn the official website, the video recording of the match is taken as a basis for the calculation. E.g. for the calculation of the bet made on the outcome “The first/the second player will score the first ball” the video recording of the match will be taken as a basis if the required information is not available on the official website.

Bets made on the outcomes of postponed or interrupted snooker matches remain valid until the end of the tournament or the championship within the framework of which it is held. All the bets made on the outcomes of the match remain valid until the start or continuation of the match.
Bets are also accepted on the other possible outcomes of snooker matches offered by the organizer in the Line.

15.12. Bets on badminton.

If in the started badminton match one of the players (one team) is disqualified for some reason, refuses to play or is unable to continue the match, the match ends untimely, then the bets made on the outcomes of that match are calculated in the following way:

The bets, outcomes of which are definitely determined at the moment of match interruption, based on the match format, are considered completed and are subject to calculation. All the other bets are calculated with the odds “1” (one). For example, the player refuses to play during the first set with the score 19:20. In this case, bets made on the following outcomes of the first set will be calculated with the odds 1 (one): “Win1”, “Win2”, “Total over (under) 40.5”, “Handicap 1 (+1.5), “Handicap 2 (-1.5)”, “Handicap 1 (-1.5)”, Handicap 2 (+1.5)”, as well as the bets made on the outcomes “Win1” and “Win2” of match. The bets made on the following outcomes of the first set are subject to calculation: “Total over (under) 38.5”, “Total over (under) 39.5”, “Handicap1 (+2.5)”, “Handicap2 (-2.5)”, “Handicap1 (-2.5)”, “Handicap2 (+2.5)”, “Handicap1 (+3.5)”, “Handicap2 (-3.5), “Handicap1 (-3.5)”, Handicap2 (+3.5).

In badminton the bets on Handicap and Total are calculated in points. If before the match start, one of the players (one of the teams) refuses to participate in the match, the bets made on that match outcomes are subject to calculation with the odds “1” (one).

If during badminton team matches, in which the participants’ names are specified by team (country) name (e.g. China-Indonesia), the change of tennis player (team) is performed (in advance announced player or team for which the bets were offered), the bets on all outcomes of the match remain valid.
The bets offered on the outcomes of badminton matches:

- The first player (pair) will win the match (set) – “Win1”.

- The second player (pair) will win the match (set) – “Win2”.

- The first player (team) will win (not lose) match (set) with the handicap taken into account –“Handicap1”.

- The second player (team) will win (not lose) match (set) with the handicap taken into account – “Handicap2”.

- Bets on number of points in match (set) – “Total over(under) the value of bet argument”.

- Bets on number of points to be even (odd).

- Bets on results of the first set and the full match:

It is offered to predict the winner of both the first set and the full match simultaneously. The following four betting options are available:

- “Win1 Win1” – victory of the first player (team) in both the first set and the full match.

- “Win1 Win2” – victory of the first player (team) in the first set and victory of the second player (team) in the full match.

- “Win2 Win1” – victory of the second player (team) in the first set and victory of the first tennis player (team) in the match.

- “Win2 Win2” – victory of the second player (team) in both the first set and the match.

- Bets on the final score of match (set):

It is offered to select the precise score registered in the end of the match (set) from the options available in the program (line).

The official websites of tournaments and championships, which are included in the table, are taken as basis for calculation of bets on badminton matches.
The bets made on the outcomes of the matches, which have been postponed or interrupted, remain valid until the end of the tournament, which they belong to.
The bets are also accepted on other outcomes of badminton matches offered by the provider in the Line.

5.13. Bets on bandy.

In bandy matches the bets are accepted on regular time of match if it is not specified differently by the provider in the program (line). The result registered in overtime is not taken into account during the calculation of the bets made on the outcomes of regular time. The regular time of a bandy match is 90 minutes (two halves, the duration of each is 45 minutes). According to the requirement of particular tournaments and championships, the format of the match can be changed ( matches, the duration of which is 60 minutes, 70 minutes and 80 minutes with two halves, the duration of each is 30, 35, and 40 minutes accordingly). During a match of a different format, the specifying notice is made by the provider in the program (line).
Bets offered on bandy matches:

- The first team will win the match (period) – “Win 1”.

- Draw in match (in the half) – “X”.

- The second team will win the match (period) – “Win 2”.

- The first team will not lose match (half) – “1X”.

- One of the teams will win match (half) – “12”.

- The second team will not lose match (half) – “2X”.

- The first team will win (not lose) match (half) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) match (half) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in match (half) – “Total over(under) the value of bet argument.

- Bets on the total number of goals scored by each team individually in match (half) – “Total over(under) the value bet argument”.

- Bets on total number of goals scored in match (half) to be even (odd).

Championships’ official websites, which are included in the table, are taken as basis for calculation of bets made on bandy matches.

The bandy match (the duration of which is 90 minutes), which has been interrupted and has not been continued or finished during 24 hours, is considered to be completed if no less than 70 minutes were played. The bandy matches with the duration of 60, 70 and 80 minutes, which have been interrupted and has not been continued or finished during 24 hours, is considered to be completed if no less than 48, 56, and 64 minutes were played accordingly. In the other cases, the match is considered to be not completed. If the match has been interrupted and is considered to be not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
The bets are also accepted on other outcomes of bandy matches offered by the provider in the Line.

15.14. Bets on field hockey.

In field hockey the bets are accepted on the regular time of match if it is not specified differently by the provider in the program (line). The results, registered in overtime and penalty shootout, are not taken into account during calculation of the bets offered on outcomes of regular time. The regular time of a field hockey is 60 minutes (2 halves- the duration of each is 30 minutes or 4 quarters – the duration of each is 15 minutes), but the match can be also played in the following format: the duration of 70 minutes (2 halves- the duration of each is 35 minutes or 4 quarters – the duration of each is 17 minutes 30 seconds). During a match of a different format, the specifying notice is made by the provider in the program (line).
The bets offered on the outcomes of field hockey matches:

- The first team will win the match (period, quarter) – “Win 1”.

- Draw in match (half, quarter) – “X”.

- The second team will win the match (period, quarter) – “Win 2”.

- The first team will not lose match (half, quarter) – “1X”.

- One of the teams will win match (half, quarter) – “12”.

- The second team will not lose match (half, quarter) – “2X”.

- The first team will win (not lose) match (half, quarter) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) match (half, quarter) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in match (half, quarter) – “Total over(under) the value of bet argument“.

- Bets on the total number of goals scored by each team individually in match (half, quarter) – “Total over(under) the value of bet argument”.

- Bets on total number of goals scored in match (half) to be even (odd).

The field hockey match (the duration of which is 70 minutes), which has been interrupted and has not been continued or finished during 24 hours, is considered to be completed if no less than 55 minutes were played. The field hockey match with the duration of 60 minutes, which has been interrupted and has not been continued or finished during 24 hours, is considered to be completed if accordingly no less 47 minutes were played. In the other cases, the match is considered to be not completed. If the match has been interrupted and is considered to be not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other outcomes of field hockey matches offered by the organizer in the Line.

15.15. Bets on table tennis.

If in the started table tennis match one of the tennis players (one team) is disqualified for some reason, refuses to play or is unable to continue the match, the match ends untimely, then the bets made on the outcomes of that match are calculated in the following way:

The bets, the outcomes of which are definitely determined at the moment of interruption, based on the match format, are considered completed and are subject to calculation. The bets made on the other outcomes are calculated with the odds “1” (one).

For example, a tennis player (tennis team) refuses to continue the match in the first set, when the score is 9:10. In this case, the bets made on the following outcomes of the first set are calculated with the odds 1 (one): “Win1”, “Win2”, “Total over(under) 20.5”, “Handicap1 (+1.5)”, “Handicap2(-1.5)”, “Handicap1 (-1.5)”, “Handicap2 (+1.5), as well as the bets made on “Win1” and “Win2” outcomes of match. And the outcomes of the first set “Total over (under) 18.5”, “Total over (under)19.5”, “Handicap1 (+2.5)”, “Handicap2 (-2.5)”, “Handicap1 (-2.5)” are subject to calculation.

If one of the sides refuses to participate in the match before its start, the bets made on the match outcomes are calculated with odds “1” (one). If during tennis doubles (team) match, in which the participants’ names are specified by team (country) name (e.g. Spain-Switzerland), the change of tennis player (team) is performed (in advance announced tennis player or tennis team for which the bets were offered), the bets on all outcomes of the match remain valid.
The bets on Handicap and Total in tennis are calculated in points.
The bets offered on the outcomes of table tennis matches:

- The first player (pair) will win the match (set) – “Win1”.

- The first player (pair) will win the match (set) – “Win2”.

- The first tennis player (team) will win (not lose) match (set) with the handicap taken into account –“Handicap1”.

- The second tennis player (team) will win (not lose) match (set) with the handicap taken into account – “Handicap2”.

- Bets on total number of points in match (set) “Total over(under) the value of bet argument“.

- Bets on the number of points in match (set) to be evenor odd.

- Bets on the final scoreof match (set).

- It is offered to select the precise score registered in the end of the match (set) from the options available in the program (line).

The tournaments’ official websites, which are included in the table, are taken as basis for calculation of bets made on table tennis matches. The bets made on the outcomes of table tennis matches, which were postponed or interrupted, remain valid until the end of the tournament, which they belong to.
Bets are also accepted on other outcomes of table tennis matches offered by the organizer in the Line.

15.16. Bets on table soccer (football).

There are no time limits in the match (game) of table soccer. A match consists of 1 (one), 3 (three), or 5 (five) games. In a match consisting of 1 (one) game, the player (pair) who won the game wins. In a match of 3 (three) games, the player (pair) who won two games wins, and in a match of 5 (five) games, the player (pair) who won three games wins. Depending on the requirements of the championship or tournament, the game is won by the player (pair) who scores 5 (five) or 7 (seven) goals.

It is also possible that the matches will be played in another format. In such cases, the organizer makes a special note in the line about the format of the match.

If the winning score is 5 (five) goals, in case the score becomes 4:4 in the final game, then only the final game of the match is played before one of the players (pairs) achieves an advantage over the opponent of 2 goals, but the maximum score can’t exceed 8. That is, if the score becomes 4:4 in the final game, the game continues and may end with a score 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. After the score is 7:7, the game ends with a score of 8:7 or 7:8.

If the winning score is 7 (seven) goals, in case the score becomes 6:6 in the final game, then the game of the match is played before one of the players (pairs) achieves an advantage over the opponent of 2 goals, but the maximum score can’t exceed 8. That is, if the score becomes 6:6 in the game, the game continues and may end with a score 6:8 or 8:6. After the score is 7:7, the game ends with a score of 8:7 or 7:8.
Bets offered on the outcome of table soccer matches:

- The first player (pair) will win the match (game) – “Win1”.

- The second player (pair) will win the match (game) – “Win2”.

- The first player (pair) will win (not lose) the match (game), taking into account the handicap – “Handicap 1”.

- The second player (pair) will win (not lose) the match (game), taking into account the handicap – “Handicap 2”.

- Bets on the total number of goals scored by a player (pair) in the match (game) – “Total over (under) the total number”.

- Bets on the total number of goals scored in the match (game) – “Total over (under) the total number”.

- Bets: the total number of goals in the match (game) will be even (odd).

- Bets on the final result of the match (game).

It is proposed to choose the exact score recorded in the final result of the match (game), according to the possible options included in the Line.

To calculate the results of table soccer matches, the official websites of Championships and tournaments, which are presented in the table, are taken as a basis.

A table soccer match that was interrupted and did not continue or was not completed within 24 hours is considered to be failed. The outcomes of interrupted and failed matches, which at the time of the stoppage have already become clearly known and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one).
Bets on other possible outcomes in table soccer matches are also accepted and they will be offered by the organizer in the Line.
For the detailed market description press here.

15.16. Bets on table soccer (football).

There are no time limits in the match (game) of table soccer. A match consists of 1 (one), 3 (three), or 5 (five) games. In a match consisting of 1 (one) game, the player (pair) who won the game wins. In a match of 3 (three) games, the player (pair) who won two games wins, and in a match of 5 (five) games, the player (pair) who won three games wins. Depending on the requirements of the championship or tournament, the game is won by the player (pair) who scores 5 (five) or 7 (seven) goals.

It is also possible that the matches will be played in another format. In such cases, the organizer makes a special note in the line about the format of the match.

If the winning score is 5 (five) goals, in case the score becomes 4:4 in the final game, then only the final game of the match is played before one of the players (pairs) achieves an advantage over the opponent of 2 goals, but the maximum score can’t exceed 8. That is, if the score becomes 4:4 in the final game, the game continues and may end with a score 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. After the score is 7:7, the game ends with a score of 8:7 or 7:8.

If the winning score is 7 (seven) goals, in case the score becomes 6:6 in the final game, then the game of the match is played before one of the players (pairs) achieves an advantage over the opponent of 2 goals, but the maximum score can’t exceed 8. That is, if the score becomes 6:6 in the game, the game continues and may end with a score 6:8 or 8:6. After the score is 7:7, the game ends with a score of 8:7 or 7:8.
Bets offered on the outcome of table soccer matches:

- The first player (pair) will win the match (game) – “Win1”.

- The second player (pair) will win the match (game) – “Win2”.

- The first player (pair) will win (not lose) the match (game), taking into account the handicap – “Handicap 1”.

- The second player (pair) will win (not lose) the match (game), taking into account the handicap – “Handicap 2”.

- Bets on the total number of goals scored by a player (pair) in the match (game) – “Total over (under) the total number”.

- Bets on the total number of goals scored in the match (game) – “Total over (under) the total number”.

- Bets: the total number of goals in the match (game) will be even (odd).

- Bets on the final result of the match (game).

It is proposed to choose the exact score recorded in the final result of the match (game), according to the possible options included in the Line.

To calculate the results of table soccer matches, the official websites of Championships and tournaments, which are presented in the table, are taken as a basis.

A table soccer match that was interrupted and did not continue or was not completed within 24 hours is considered to be failed. The outcomes of interrupted and failed matches, which at the time of the stoppage have already become clearly known and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one).
Bets on other possible outcomes in table soccer matches are also accepted and they will be offered by the organizer in the Line.
For the detailed market description press here.

15.17. Bets on Rugby (Rugby League and Rugby Union).

The regular time for rugby matches is set to 80 minutes (two halves of 40 minutes each). Bets on rugby matches are accepted for regular time, unless something else is specified by the organizer in the Line. Results recorded in the post-match added time or extra-time are not taken into account when calculating bets on outcomes proposed for regular time. The organizer also offers bets on varieties of Rugby – Rugby 7 (seven), Rugby 9 (nine) and Rugby 10 (ten), where the duration of the times is 7, 9 and 10 minutes, respectively. In case of matches in this format, a special mark appears in the Line showing the match format. In Rugby, the handicap and total are calculated by points (with the exception of totals offered for the total number of tries).
Bets offered on the outcomes of a rugby match:

- The first team will win the match (half-time) – “Win1”.

- There will be a draw in the match (half-time) – “Draw” (“X”).

- The second team will win the match (half-time) – “Win2”.

- The first team will win (not lose) the match (half-time) taking into account the handicap – “Handicap 1”.

- The second team will win (not lose) the match (half-time) taking into account the handicap – “Handicap 2”.

- Bets on the total number of points scored by teams in the match (half-time) – “Total over(under) of the total value”.

- Bets on the total number of points scored by each team in the match (half-time) – “Total over(under) of the total value”.

- Bets: the total number of points in the match (half-time) will be even (odd).

- Bets on the number of tries by teams in the match (half-time) – “Total over(under) of the total value”.

- Bets: which team will make the next try (will be no try at all).

The official websites of the championships (presented in the table) are taken as the basis for calculating the results of rugby matches.

A rugby match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 65 minutes were played. Matches of Rugby 7, Rugby 9 and Rugby 10 are considered to have taken place if they were played in full. In all other cases the matches are considered to have failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in rugby matches are also accepted and they will be offered by the organizer in the Line.

15.18. Bets on American football.

In American football matches, the regular time is 60 minutes of net playing time (two halves of 30 minutes each or 4 quarters of 15 minutes each). Bets on the outcomes of American football matches are calculated taking into account post-match extra-time. If the match ends with the draw and no extra-time is played, or if the extra-time is played, based on the requirements of this tournament, and the draw recorded as a result of extra-time, then bets on “Win1” and “Win2” are subject to calculation by odds of “1” (one).
In American football, the handicap and total are calculated by points.
Bets offered on the outcome of an American football match:

- The first team will win the match (half-time, quarter) – “Win1”.

- The second team will win the match (half-time, quarter) – “Win2”.

- The first team will win (not lose) the match (half-time, quarter) taking into account the handicap – “Handicap 1”.

- The second team will win (not lose) the match (half-time, quarter) taking into account the handicap – “Handicap 2”.

- Bets on the total number of points scored by teams in the match (half-time, quarter) – “Total over(under) of the total value”.

- Bets on the total number of points scored by each team in the match (half-time, quarter) – “Total over(under) of the total value”.

- Bets: the total number of points in the match (half-time, quarter) will be even (odd).

The official websites of the championships (presented in the table) are taken as the basis for calculating the results of American football matches.
An American football match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 50 minutes were played. In all other cases the matches are considered to have failed. Bets on outcomes “Win1” and “Win2” of American football matches that took place or were interrupted with an equal score, are calculated by odds of “1” (one).

The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in American football matches are also accepted and they will be offered by the organizer in the Line.

15.19. Bets on Australian football.

In Australian football matches, the regular time is 80 minutes of net playing time (two halves of 40 minutes each or 4 quarters of 20 minutes each). In the women’s championships the regular time is 60 minutes of net playing time (two halves of 30 minutes each or 4 quarters of 15 minutes each).

Bets on the outcomes of American football matches are calculated taking into account post-match extra-time. If the match ends with the draw and no extra-time is played, or if the extra-time is played, based on the requirements of this tournament, and the draw recorded as a result of extra-time, then bets on “Win1” and “Win2” are subject to calculation by odds of “1” (one).

In some Australian football tournaments, the format of the match may change during the game. In such cases, all of bets are calculated by final result, if the organizer makes a special note in the line about the format of the match. If there is no such mark in the Line, all bets are subject to calculation by odds of “1” (one), except bets whose outcomes have already become clearly known and do not depend on the format of the match.

In Australian football, the handicap and total are calculated by points.
When calculating the totals of 6-point goals and 1-point behinds, the number of goals is taken as the basis, not the number of points.
Bets offered on the outcome of an Australian football match:

- The first team will win the match (half-time, quarter) – “Win1”.

- The second team will win the match (half-time, quarter) – “Win2”.

- The first team will win (not lose) the match (half-time, quarter) taking into account the handicap – “Handicap 1“.

- The second team will win (not lose) the match (half-time, quarter) taking into account the handicap – “Handicap 2”.

- Bets on the total number of points scored by teams in the match (half-time, quarter) – “Total over(under) of the total value”.

- Bets on the total number of points scored by each team in the match (half-time, quarter) – “Total over(under) of the total value”.

- Bets: the total number of points in the match (half-time, quarter) will be even (odd).

- Bets on the total number of goals scored by teams in the match (half-time, quarter) – “Total over(under) of the total value”.

- Bets on the total number of goals scored by each team in the match (half-time, quarter) – “Total over(under) of the total value”.

- Bets on the total number of behinds made by teams in the match (half-time, quarter) – “Total over(under) of the total value”.

- Bets on the total number of behinds made by each team in the match (half-time, quarter) – “Total over (under)of the total value”.

- Bets: which team will be the first to earn the number of points offered in the Line during the match (half-time, quarter).

The official websites of the championships (presented in the table) are taken as the basis for calculating the results of Australian football matches.

An Australian football match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 65 minutes were played. 60-minute matches are considered to have taken place if at least 50 minutes were played. In all other cases the matches are considered to have failed. Bets on outcomes “Win1” and “Win2” of Australian football matches that took place or were interrupted with an equal score, are calculated by odds of “1” (one).

The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in Australian football matches are also accepted and they will be offered by the organizer in the Line.

15.20. Bets on Curling

A Curling match consists of 10 ends (periods). Bets on the outcomes of curling matches are calculated taking into account extra end (s). If the match ends with the draw and no extra-end (s) is played, based on the requirements of this tournament or championship, then bets on “Win1” and “Win2” are subject to calculation by odds of “1” (one).

A penalty point (points) awarded to one of the teams is taken into account when calculating bets on the outcome of the match.
Bets offered on the outcome of a curling match:

- The first team will win the match (end) – “Win1”.

- The second team will win the match (end) – “Win2”.

- There will be a draw in the match (end) – “Draw” (“X”).

- The first team will win (not lose) the match (end) taking into account the handicap – “Handicap 1”.

- The second team will win (not lose) the match (end) taking into account the handicap – “Handicap 2”.

- Bets on the total number of points in the match (end) – “Total over(under) of the total value”.

- Bets: the total number of points in the match (end) will be even (odd).

The official websites of the championships (presented in the table) are taken as the basis for calculating the results of curling matches.

A curling match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 5 ends were played completely. In all other cases the matches are considered to have failed. Bets on outcomes “Win1” and “Win2” of curling matches that took place or were interrupted with an equal score, are calculated by odds of “1” (one).

The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets on other possible outcomes in curling matches are also accepted and they will be offered by the organizer in the Line.

15.21. Bets on Darts.

In a Darts competition players one by one approach the throw line making throws towards the target. In darts the players are considered participating in the competition if they have made at least one throw towards the target. The points are calculated after each player’s checkout, after that the other player takes his turn to make a throw. Depending on the conducting conditions of a darts championship or tournament, the winner is considered the player who has won more legs or the player who has won more sets. The player who won more legs wins the set. The total number of points, that the player has to score by one final approach to win the leg, is called checkout. If darts game ends in a draw and “draw” outcome was not offered in the program (line), the bets made on the outcomes “Win1” and “Win2” are subject to calculation with the odds 1 (one).
During one checkout the player can score maximum 180 points if “20” tripling sector is hit three times.
The bets offered on the outcomes of darts competitions:
In darts handicap and total bets are calculated in legs (sets).

- Bets: which of the players will take the first place in the tournament (will win the tournament).

- The first player will win the competition – “Win 1”.

- The completion will end in a draw – “X“.

- The second player will win the competition – “Win 2”.

- The first player will win by the number of legs (sets) with the handicap taken into account – “Handicap 1”.

- The second player will win by the number of legs (sets) with the handicap taken into account – “Handicap 2”.

- Bets on the total number of legs (sets) in the competition – “Total over (under) the value of bet argument”.

- Bets: which of the players will perform the first 180-point throw.

- Bets on the total number of performed 180-point throws – “Total over (under) the value of bet argument”.

- Bets on the number of points for the highest checkout recorded in the competition to be over (under) the offered total value.

The tournaments’ and championships’ official websites included in the table are the basis during calculation of bets made on darts competitions.

TDarts competitions, which have been interrupted for technical or any other reason and have not been continued or finished during 24 hours, are considered not completed. If the darts completions have been interrupted and are considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the competition, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

15.22. Bets on E-Basketball.

The bets made on the outcomes of e-basketball videogames are calculated with the extra time (overtime) taken into account. In this case if the videogame ends in a draw and “draw” outcome was not offered, the bets made on the outcomes “Win1” and “Win2” are calculated with the odds “1” (one). The videogames are held in 4×5 or 4×4 format (4 quarters: each lasts for 5 or 4 minutes respectively). The videogames with the quarters’ duration of 12 minutes are held in 4×5 format, and those with the quarters ‘duration of 10 minutes are held in 4×4 format. The matches may also be held in 4×12 format (each quarter 12 minutes real playing time), about which will be informed in the program (line) beforehand.

In e-basketball the current minute displayed on the time board may differ from the videogames’ real time. For example, if the format of 16 minutes (4×4) is selected, the time board displaying the current minute of the videogame will reach 40 minutes in 16 real minutes (pure time). For example, on the real 12-th minute of the videogame 30-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-basketball videogames:

- The first team will win in the videogame (quarter) – “Win1”.

- Draw in the videogame (quarter) – “X”.

- The second team will win in the videogame (quarter) – “Win2”.

- The first team will not lose the videogame (quarter) – “1X”.

- One of the teams will win the videogame (quarter) – “12”.

- The second team will not lose the videogame (quarter) – “X2”.

- The first team will win (not lose) the videogame (quarter) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the videogame (quarter) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the videogame (quarter) – “Total over(under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in the videogame (quarter) – “Total over(under) the value of bet argument”.

- Bets on total number of points scored by the teams in the videogame (quarter) to be even(odd).

- Bets on the extra time (overtime) to be (not to be).

The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-basketball videogames.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).

An e-basketball videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the video has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one). An e-basketball videogame is considered to be completed if fully played.
Bets are also accepted on the other possible outcomes of e-basketball video games offered by the organizer in the Line.

15.23. Bets on E-Football.

In e-football videogames bets are accepted on regular time if it is not specified differently by the provider in the program (line). Depending on the requirements of a conducted championship videogames are held in 2×7, 2×6 or 2×5 format (two halves: each half lasts for 7, 6 and 5 minutes respectively).
In e-football the current minute displayed on the time board may differ from the videogame’s real time. For example, if the format of 10 minutes (2×5) is selected, the time board displaying the current minute of the videogame, will reach 90 minutes in 10 real minutes. For example, on the real 8-th minute of the videogame 72-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-football videogames:

- The first team will win the videogame (half) – “Win1”.

- Draw in the videogame (half) – “X”.

- The first team will not lose the videogame (half) – “1X”.

- One of the teams will win the videogame (half) – “12”.

- The second team will not lose the videogame (half) – “X2”.

- The first team will win (not lose) the videogame (half) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the videogame (half) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the videogame (half) – “Total over(under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in the videogame (half) – “Total over (under) the value of bet argument”.

- Bets on the first (the second) team to score (not to score) a goal in the videogame (half).

- Bets on the both teams to score (not to score) a goal in the videogame (half).

- Bets on total number of goals scored in the videogame (half) to be even (odd).

- Bets on final score of videogame.

It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).

- Bets: which team will score the first (the second or the next) goal in the videogame (half).

The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-football videogames.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).

An e-football videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the videogame has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one). An e-football videogame is considered completed if fully played.
Bets are also accepted on the other possible outcomes of e-football video games offered by the organizer in the Line.

15.24. Bets on E-Hockey

The bets on the outcomes of E-Hockey videogames are accepted on regular time. The videogames are held in 3×4 or 3×5 format (3 periods each of which lasts 4 or 5 minutes respectively). In E-Hockey the current minute displayed on the time board may differ from the videogame’s real time. For example, if 12 (3×4) minutes are set as duration time for E-Hockey, the time board displaying the current time of the videogame will reach 60 minutes in 12 real minutes (pure time). For example, on the 4th real minute of the videogame the 20 minutes can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of E-Hockey videogames:

- The first team will win in the videogame (period) – “Win1”.

- Draw in the videogame (period) – “X”.

- The second team will win in the videogame (period) – “Win2”.

- The first team will not lose the videogame (period) – “1X”.

- One of the teams will win the videogame (period) – “12”.

- The second team will not lose the videogame (period) – “X2”.

- The first team will win (not lose) the videogame (period) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the videogame (period) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the videogame (period) – “Total over(under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in the videogame (period) – “Total over(under) the value of bet argument”.

- Bets on total number of goals scored in the videogame (period) to be even or (odd).

- Bets on final score of videogame.

It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).

- Bets on the first (the second) team to score (not to score) a goal in the videogame (period).

- Bets on both teams to score (not to score) a goal in the videogame (period).

- Bets: which team will score (none of the teams will score) the first (the second or the next goal) in in the videogame.

The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Hockey videogames.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).

E-Hockey videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. If the videogame has been interrupted and is considered not completed, the bets the outcomes of which have already been determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

An E-Hockey videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of E-Hockey video games offered by the organizer in the Line.

15.25. Bets on E-Tennis.

In E-Tennis bets are offered for the videogames consisting of 3 (three) sets, which can be held on clay, grass or carpet courts. Handicap and Total for E-Tennis videogames are calculated according to the games. Tie-break played at the end of the set is calculated as one game (e.g. the tie-break, which is played when the score of the set is 6:6, is considered to be the 13-th game of that set and the set ends with the score either 6:7 or 7:6).
The bets offered on the outcomes of E-Tennis videogames:

- The first tennis player (pair) will win in the videogame (set/ game) – “Win1”.

- The second tennis player (pair) will win in the videogame (set/ game) – “Win2”.

- The first tennis player (pair) will win (not lose) the videogame (set) with the handicap taken into account – “Handicap1”.

- The second tennis player (pair) will win (not lose) the videogame (set) with the handicap taken into account – “Handicap2”.

- Bets on total number of games in the videogame (set) – “Total over(under) the value of bet argument”.

- Bets on total number of games in the videogame (set) to be even or (odd).

- Bets on results of the first set and the whole videogame:

Predict the result of both the first set and the whole videogame simultaneously. The following 4 betting options are available:

- “Win1 Win1” – victory of the first tennis player (pair) both in the first set and the whole videogame.

- “Win1 Win2” – victory of the first tennis player (pair) in the first set and victory of the second tennis player (pair) in the whole videogame.

- “Win2 Win1” – victory of the second tennis player (pair) in the first set and victory of the first tennis player (pair) in the whole videogame.

- “Win2 Win2” – victory of the second tennis player (pair) both in the first set and the whole videogame.

- Bets on final score of videogame (set):

It is offered to select the precise score registered at the end of the videogame (set) from the options available in the program (line).

- Bets on tie-break to happen (not to happen).

- Bets: Who will score the next point.

The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Tennis videogames.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).

E-Tennis videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. If the videogame has been interrupted and is considered not completed, the bets (also the ones made on statistical data), the outcomes of which have already been determined at the time of their interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
E-Tennis videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of E-Tennis videogames offered by the organizer in the Line.

15.25 Bets on Floorball

The regular time of a floorball match is 60 minutes net playing time (3 periods, each of which lasts 20 minutes). In floorball matches bets are accepted on regular time if it is not specified differently by the provider in the program (line). The results registered in overtime and penalty shootout are not taken into account during calculation of the bets made on the outcomes offered for regular time.
The bets offered on the outcomes of floorball matches:

- The first team will win the match (period) – “Win1”.

- Draw in the match (period) – “X”.

- The second team will win the match (period) – “Win 2”.

- The first team will not lose match (period) – “1X”.

- One of the teams will win match (period) – “12”.

- The second team will not lose match (period) – “X2”.

- The first team will win (not lose) match (period) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) match (period) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in match (period) – “Total over (under) the value of bet argument.

- Bets on the total number of goals scored by each team individually in match (period) – “Total over(under) the value bet argument”.

- Bets on total number of goals scored in match (period) to be even (odd).

The tournaments’ and championships’ official websites, included in the table, are taken as basis during calculation of bets made on floorball matches.

The Floorball match, which has been interrupted and has not been continued or finished in 24 hours, is considered to be completed if it was played for not less than 50 minutes. In the other cases, the event is considered to be not completed. If the event has been interrupted and is considered to be not completed, the bets, the outcomes of which have been already determined at the time of its interruption and do not depend on the final result of the event, are subject to calculation, and all the other bets are calculated with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of floorball matches offered by the organizer in the Line.

15.26 Bets on E-Baseball.

In e-baseball matches the results registered in overtime inning (innings) are also taken into account during calculation of bets. The matches are held in 2 innings, 7 innings or 9 innings formats according to the requirements of the current tournament. If the match ends in a draw and overtime inning (innings) was not played, then the bets made on the outcomes “Win1” and “Win2” are calculated with the odds “1” (one).
Bets offered on the outcomes of e–baseball matches:
In e-baseball the bets for Total and Handicap are calculated in points.

- The first team will win in the match – “Win 1”.

- The second team will win in the match – “Win 2”.

- The first team will win (not lose) match with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) match with the handicap taken into account – “Handicap 2”.

- Bets on total number of points scored by the teams in match – “Total over (under) the value of bet argument.

- Bets on total number of points scored by each team individually in match – “Total over (under) the value of bet argument”.

The official websites of the championships (presented in the table) are taken as the basis for calculating the results of e-baseball matches.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).

An e-baseball match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match interruption and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one). An e-baseball match is considered to be completed if fully played.
Bets are accepted on the other possible outcomes of e-baseball matches offered by the organizer on the Line.

15.27 Bets on E-Floorball.

Bets on the outcomes e-floorball matches are accepted for regular time. The matches are held in 3×5 or 3×2 format (3 periods each of which lasts 5 or 2 minutes respectively). The results registered in overtime and penalty shootout are not taken into account during calculation of the bets made on the outcomes offered for regular time. In e-floorball the current minute displayed on the time board may differ from the match’s real time. For example, if 15 (3×5) minutes are set as duration time for e-floorball, the time board displaying the current time of the match will reach 60 minutes in 15 real minutes. For example, on the 4th real minute of the match the 16 minutes can be shown on the time board displaying the current game minute.
Bets offered on the outcomes of e–floorball matches:

- The first team will win the match (period) – “Win1”.

- Draw in the match (period) – “X”.

- The second team will win the match (period) – “Win 2”.

- The first team will not lose match (period) – “1X”.

- One of the teams will win match (period) – “12”.

- The second team will not lose match (period) – “X2”.

- The first team will win (not lose) match (period) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) match (period) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in match (period) – “Total over (under) the value of bet argument.

- Bets on the total number of goals scored by each team individually in match (period) – “Total over(under) the value of bet argument”.

- Bets on total number of goals scored in match (period) to be even (odd).

The official websites of the championships (presented in the table) are taken as the basis for calculating the results of e-floorball matches.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).

An e-floorball match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one). An e-floorball match is considered to be completed if fully played.
Bets are accepted on the other possible outcomes of e-floorball matches offered by the organizer in the Line.

15.28. Bets on E-Handball.

In e-handball matches bets are accepted on regular time of the match if it is not specified differently by the provider in the program (line). Depending on the requirements of a conducted championship the matches are held in 2×6 or 2×8 format (two halves: each half lasts 6 or 8 minutes accordingly). In e-handball the current minute of the match displayed on the time board may differ from the real time of the match. For example, if the format of 12 minutes (2×6) is selected, the time board displaying the current minute of the match will reach 60 minutes in 12 real minutes. For example, on the 4-th real minute of the match 20-th minute can be shown on the time board displaying the current minute of the match.
Bets offered on the outcomes of e-handball matches:

- The first team will win the match (half) – “Win1”.

- Draw in the match (half) – “X”.

- The second team will win the match (half) – “Win2”.

- The first team will not lose the match (half) – “1X”.

- One of the teams will win the match (half) – “12”.

- The second team will not lose the match (half) – “X2”.

- The first team will win (not lose) the match (half) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (half) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the match (half) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in the match (half) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored in the match (half) to be even (odd).

The official websites of the championships (presented in the table) are the basis for calculation of bets made on the outcomes of e-handball matches.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).

An e-handball match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the match has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). An e-handball match is considered completed if fully played.
Bets are also accepted on other possible outcomes of e-handball matches offered by the provider in the Line.

15.29. Bets on E-Rugby.

Bets on e-rugby matches are accepted for regular time, unless something else is specified by the organizer in the Line. The matches are held in 2×10 or 2×5 format (2 half-times each of which lasts 10 or 5 minutes respectively) according to the requirements of the current tournament. In e-rugby the current minute displayed on the time board may differ from the match’s real time. For example, if 20 (2×10) minutes are set as duration time for e-rugby, the time board displaying the current time of the match will reach 80 minutes in 20 real minutes. For example, on the 2nd real minute of the match the 8 minutes can be shown on the time board displaying the current game minute.

Bets offered on the outcomes of a e–rugby matches:
In e-rugby, the handicap and total are calculated by points (with the exception of totals offered for the total number of tries).

- The first team will win the match (half-time) – “Win1”.

- Draw in the match (half-time) – “Draw” (“X”).

- The second team will win the match (half-time) – “Win2”.

- The first team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 2”.

- Bets on the total number of points scored by the teams in the match (half-time) – “Total over(under) the value of bet argument”.

- Bets on the total number of points scored by each team in the match (half-time) – “Total over(under) the value of bet argument”.

- Bets: the total number of points in the match (half-time) will be even (odd).

The official websites of the championships (presented in the table) are taken as the basis for calculating the results of e-rugby matches.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).

An e-rugby match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one). An e-rugby match is considered to be completed if fully played.
Bets are accepted on the other possible outcomes of e-rugby matches offered by the organizer in the Line.

15.30. Bets on Handball.

The regular time of a handball match is 60 minutes (two halves: each lasts 30 minutes). In handball matches bets are accepted on regular time if it is not specified differently by the provider in the program (line). The results registered in overtime and 7-meter penalty shootout are not taken into account during calculation of the bets made on the outcomes offered for the regular time. Handball matches can be also held in the following formats: regular time of 50 and 40 minutes with the halves lasting 25 and 20 minutes accordingly. During the matches held in these formats, the notice informing about the match format is made by the provider in the program (line).
Bets offered on the outcomes of handball matches:

- The first team will win the match (half) – “Win1”.

- Draw in the match (half) – “X”.

- The second team will win the match (half) – “Win2”.

- The first team will not lose the match (half) – “1X”.

- One of the teams will win the match (half) – “12”.

- The second team will not lose the match (half) – “X2”.

- The first team will win (not lose) the match (half) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (half) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the match (half) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in the match (half) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored in the match (half) to be even (odd).

- Bets on the outcomes of the first half and the full match:

It is offered to predict the outcomes of the first half and the full match simultaneously. 9 betting options are available:

- “Win1/Win1”- victory of the first team in both the first half and the full match.

- “Win1/X”- victory of the first team in the first half and draw in the full match.

- “Win1/Win2”- victory of the first team in the first half and victory of the second team in the full match.

- “X/Win1”- draw in the first half and victory of the first team in the full match.

- “X/X”- draw in both the first half and the full match.

- “X/Win2” – draw in the first half and victory of the second team in the full match.

- “Win2/Win1”- victory of the second team in the first half and victory of the first team in the full match.

- “Win2/X”- victory of the second team in the first half and draw in the full match.

- “Win2/Win2”- victory of the second team in both the first half and in the full match.

The tournaments’ and championships’ official websites included in the table are taken as basis during calculation of bets made on the outcomes of handball matches.

The handball match (the duration of 60 minutes), which has been interrupted and has not been continued or finished during 24 hours is considered completed if not less than 50 minutes were fully played and the matches of the duration of 50 and 40 minutes, which have been interrupted and have not been continued or finished during 24 hours are considered completed if no less than 40 minutes (for the match with the duration of 50 minutes) and 32 minutes (for the match with the duration of 40 minutes) were fully played. In all the other cases the match is considered not completed. If the match has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other possible outcomes of handball matches offered by the organizer in the Line.

15.31. Bets on Simulated Reality Games.

Simulated reality games are based on the artificial intelligence. In simulated reality games the models of participating teams (the players) represent fully real data-based simulation. All personalities, the names of teams’ game fields, competitions, championships, organizers and associations are used in descriptive form and for factual information communication. The bets can be offered for the games of those sport types, the bets on the games’ outcomes of which the organizer offers in the present regulations. Thus, for example, the bets are offered for the simulated reality games of football, basketball, tennis, ice hockey, cricket and for simulated reality games of other sport types.

The bets on the outcomes of simulated reality games offered by the organizer are the same as the bets on the outcomes of the given games’ sport types, which are represented in this regulations.
For example, in simulated reality football games the following bets can be offered:

- The first team will win the match (half-time) – “Win 1”.

- Draw in the match (half-time) – “X”.

- The second team will win the match (half-time) – “Win 2”.

- The first team will not lose the match (half-time) –“1Х”.

- One of the teams will win the match (half-time) – “12”.

- The second team will not lose the match (half-time) – “X2”.

- The first team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the match (half-time) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in match (half-time) – “Total over (under) the value of bet argument”.

On the same principle the bets are offered for simulated reality games of other sport types.

The bets made on the outcomes of simulated reality games are calculated based on the calculation principle of the present regulations for the bets made on the outcomes of the given games’ sport types.
The official websites (presented in the table) are taken as basis during calculation of bets made on the outcomes of simulated reality games.

A simulated reality game, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the game has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). A simulated reality game is considered completed if fully played.
Bets are also accepted on other possible outcomes of simulated reality games offered by the organizer in the Line.

15.32. Bets on E-Volleyball.

In e-volleyball matches from 3 to 5 sets are played. The team that wins in 3 of the sets will win the match, and the team that the first reaches 25 points will win the set (in the 5th final set – 15 points) with an advantage of at least 2 points over the opponent. When the score is 24:24 (in the 5th final set – 14:14), the set (the 5th final set) is played until one of the teams reaches a 2-point advantage over the opponent.

Bets offered on the outcomes of e-volleyball matches:
In e-volleyball the handicap and total are calculated by points, except for “Sets’ Handicap” and “Sets’ Total” outcomes, which are calculated by number.

- The first team will win the match (set) – “Win1”.

- The second team will win the match (set) – “Win2”.

- The first team will win (not lose) the match (set) taking into account the handicap – “Handicap 1”.

- The second team will win (not lose) the match (set) taking into account the handicap – “Handicap 2”.

- Bets: by the number of sets the first team will win (not lose) the match taking into account the handicap – “Handicap 1”.

- Bets: by the number of sets the second team will win (not lose) the match taking into account the handicap – “Handicap 2”.

- Bets on the total number of points scored by teams in the match (set) – “Total over (under) of the total value”.

- Bets on the total number of points scored by each team in the match (set) – “Total over (under) of the total value”.

- Bets: the total number of points in the match (set) will be even(odd).

- Bets on the outcomes of “Win with advantage points” in the set.

It is proposed to guess which team will win the set and with an advantage of how many offered points, for example: “Win of team 2 with an advantage of 4-6 points”.

- Bets on the final score of the match (set).

It is proposed to choose the exact score registered in the final result of the match (set), according to the possible options included in the Line.
To calculate the results of e-volleyball matches, the official websites of matches, presented in the table, are used as a basis.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).

An e-volleyball match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one). An e-volleyball match is considered to be completed if fully played.
Bets on other possible outcomes in e-volleyball matches are also accepted if they will be offered by the organizer in the Line.

15.33. Bets on E-UFC.

E-UFC fights are conducted in the format of 3 to 5 rounds. The fight as well as the first round is considered started after the gong: the sound signal announcing the start of the first round. The fights can continue until the end of all preliminary declared rounds and they can end beforehand, conditioned by the fact of victory method taken place.
The victory methods recorded in e-UFC fights are as follows:

1)“Victory by points” – when all rounds take place, and the victory is decided by the referees, according to the points’ count.

2)“Victory by knockout” – when the knockout is recorded in the fight and it ends beforehand.

3)“Victory by technical knockout” – when the technical knockout is recorded in the fight and it ends beforehand.

4)“Victory by technical decision” – when the fighter receives such an injury, because of which the medical staff does not allow the fighter to continue the fight or another situation, during which the winner is defined by the referees’ decision.

5)“Disqualification of a fighter or refusal to the fight” – when the fighter is disqualified for any reason or refuses to continue the fight.

Except for “Victory by points” method, the victories recorded by the other methods are considered a beforehand victory.

In e-UFC fights those rounds are considered completed, which took place until the end: from the sound signal announcing the start of the previous round until the sound signal announcing the start of the next round, or, otherwise, from one gong until the next gong.

If after the start of the next round (after the sound signal) the fighter does not continue the fight for any reason, it is considered that the fight has ended in the previous round.
Bets offered on the outcomes of E-UFC fights:

- The first fighter will win the fight (round) – “Win1”

- The second fighter will win the fight (round) – “Win2”

- Bets on the total number of rounds taken place in the fight – “Total over (under) the value of bet argument”

- Bets on the fighter’s victory method.

- Bets on the beforehand victory to be recorded (not to be recorded) in the fight (round).

The conducted fights’ official websites included in the table are the basis for calculation of bets made on the outcomes of e-UFC fights.
Defects of the game graphics are not the basis for calculating the bets with the odds “1”.

An e-UFC fight, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the fight has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the fight, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes of e-UFC fights offered by the organizer in the Line.

15.34 Bets on MMA (Mixed Martial Arts).

MMA fights are generally conducted in the format of 3 to 5 rounds. It is also possible that fights will be conducted in another format. In such cases, the notice informing about the fight format is made by the provider in the program (line). The fight as well as the first round is considered started after the gong: the sound signal announcing the start of the first round. The fights can continue until the end of all preliminary declared rounds and they can end beforehand, conditioned by the fact of victory method taken place.
The victory methods recorded in MMA fights are as follows:

1)“Victory by points” – when all rounds take place, and the victory is decided by the referees, according to the points’ count.

2)“Victory by knockout” – when the knockout is recorded in the fight and it ends beforehand.

3)“Victory by technical knockout” – when the technical knockout is recorded in the fight and it ends beforehand.

4)“Victory by technical decision” – when the fighter receives such an injury, because of which the medical staff does not allow the fighter to continue the fight or another situation, during which the winner is defined by the referees’ decision.

5)“Disqualification of a fighter or refusal to the fight”– when the fighter is disqualified for any reason or refuses to continue the fight. If the fighter’s disqualification takes place after the actual end of the fight, this fact is not taken into account during the calculation of bets made on “Win1”, “Draw” and “Win2” outcomes.

Except for “Victory by points” method, the victories recorded by the other methods are considered a beforehand victory.

In MMA fights those rounds are considered completed, which took place until the end: from the sound signal announcing the start of the previous round until the sound signal announcing the start of the next round, or, otherwise, from one gong until the next gong.

If after the start of the next round (after the sound signal) the fighter does not continue the fight for any reason, it is considered that the fight has ended in the previous round.

The preliminary declared number of rounds (the conducting format of the fight) can be changed during the fight. In these cases, the bets made on the number of rounds are calculated with the odds 1 (one) and the bets made on “Win1”, “Draw” and “Win2” outcomes remain valid.
Bets offered on the outcomes of MMA fights:

- The first fighter will win the fight (round) – “Win1”

- Draw in the fight (round) – “X”

If “Draw” outcome was not offered by the provider in the program (line) and the fight ended in a draw, then the bets made on “Win1” and “Win2” outcomes are subject to calculation with the odds 1(one).

- The second fighter will win the fight (round) – “Win2”

- Bets on the total number of rounds taken place in the fight – “Total over (under) the value of bet argument”

- Bets on the fighter’s victory method.

- Bets on the beforehand victory to be recorded (not to be recorded) in the fight (round).

The conducted fights’ official websites included in the table are the basis for calculation of bets made on the outcomes of MMA fights.

MMA fights, which have been interrupted for technical or any other reason and have not been continued or finished during 24 hours, are considered not completed. If the fight has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the fight, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes of MMA fights offered by the provider in the Line.

15.35. Bets on boxing

Boxing is conducted in up to 12 rounds format. Each round lasts for 3 minutes, in particular cases it can lasts for 2 minutes. Boxing fights can continue until the end of all preliminary declared rounds and they can end beforehand, conditioned by the fact of victory method taken place.
The victory methods recorded in boxing are as follows:

1)“Victory by points” – when all rounds take place, and the victory is decided by the referees, according to the points’ count.

2)“Victory by knockout” – when the knockout is recorded in the fight and it ends beforehand.

3)“Victory by technical knockout” – when the technical knockout is recorded in the fight and it ends beforehand.

4)“Victory by technical decision” – when the boxer receives such an injury, because of which the medical staff does not allow the boxer to continue the fight or another situation, during which the winner is defined by the referees’ decision.

5)“Disqualification of a boxer or refusal to the fight”– when the boxer is disqualified for any reason or refuses to continue the fight. If the boxer’s disqualification takes place after the actual end of the fight, this fact is not taken into account during the calculation of bets made on “Win1”, “Draw” and “Win2” outcomes.

Except for “Victory by points” method, the victories recorded by the other methods are considered a beforehand victory.

In boxing those rounds are considered completed, which took place until the end.If after the start of the next round (after the sound signal) the boxer does not continue the fight for any reason, it is considered that the fight has ended in the previous round.
Bets offered on the outcomes of boxing fights:

- The first boxer will win the fight (round) – “Win1”

- Draw in the fight (round) – “X”

If “Draw” outcome was not offered by the provider in the program (line) and the fight (round) ended in a draw, then the bets made on “Win1” and “Win2” outcomes are subject to calculation with the odds 1(one).

- The second boxer will win the fight (round) – “Win2”

- Bets on the total number of rounds taken place in the fight – “Total over (under) the value of bet argument”

- Bets on the boxer’s victory method.

- Bets on the beforehand victory to be recorded (not to be recorded) in the fight (round).

The conducted fights’ official websites included in the table are the basis for calculation of bets made on the outcomes of boxing fights.

The boxing fight, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the fight has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the fight, are subject to calculation, and all the other bets are calculated with the odds “1” (one). Bets are also accepted on other possible outcomes of boxing fights offered by the provider in the program (line).

15.36 Bets on klask

There are no time limits for the matches of klask. A match consists of 2-3 sets. The player, who has won 2 (two) sets, wins the match, and the player who has scored 6 (six) points, wins the set.
There are 4 (four) ways for the player to score a point in the match:

1)Ball in the opponent’s goal (when the orange ball occurs in the opponent’s goal).

2)When two or three white magnetic pieces are on the opponent’s magnetic strikers (two or three white magnetic pieces stick to magnetic strikers due to magnetic energy, if only one magnetic piece sticks, the match continues).

3)When the opponent loses control of their magnetic strikers and cannot get it back (the magnetic strikers are in a horizontal position on the table and the player is not able to get them back to their initial position).

4)When the opponent’s magnetic strikers occur in his/her own goal (in this case a point is scored even when the player succeeds to get the magnetic striker out of his/her goal).

Bets offered on the outcomes of Klask matches:
In Klask, the handicap and total are calculated by points.

- The first player will win the match (set) – “Win 1”.

- The second player will win the match (set) – “Win 2”.

- The first player will win (not lose) the match (set) with the handicap taken into account – “Handicap 1”.

- The second player will win (not lose) the match (set) with the handicap taken into account – “Handicap 2”.

- Bets on total number of points scored by the player in match (set) – “Total over (under) the value of bet argument”.

- Bets on total number of points scored in the match (set) to be even (odd).

- Bets on final score of the match (set).

It is offered to select the precise score registered at the end of the match from the options available in the program (line).

The tournaments’ and championships’ official websites included in the table are taken as a basis during calculation of bets made on the outcomes of klask matches.

The klask match, which has been interrupted and has not been continued or finished during 24 hours, is considered not completed. The outcomes of interrupted and not completed matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). A klask match is considered completed if fully played.
Bets are also accepted on the other possible outcomes of klask matches offered by the organizer in the Line.

15.37. Bets on Beach Soccer

The regular time for a beach soccer match is 36 minutes (3 periods – the duration of each is 12 minutes). The bets offered for the outcomes of beach soccer matches are accepted on regular time of the match, if it is not specified differently by the organizer in the Line. The results registered in overtime and 9-meters penalty shootout are not taken into account during the calculation of the bets made on the outcomes of regular time. In case of conducting a beach soccer match of another format, the notice informing about the match format is made by the organizer in the Line.
Bets offered on the outcomes of beach soccer matches:

- The first team will win the match (period) – “Win 1”.

- Draw in the match (period) – “X”.

- The second team will win the match (period) – “Win 2”.

- The first team will not lose the match (period) – “1X”.

- One of the teams will win the match (period) – “12”.

- The second team will not lose the match (period) – “2X”.

- The first team will win (not lose) the match (period) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (period) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the match (period) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in match (period) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored in the match (period) to be even (odd).

The tournaments’ and championships’ official websites included in the table are taken as a basis during the calculation of bets made on the outcomes of beach soccer matches.

The beach soccer match, which has been interrupted and has not been continued or finished in 24 hours, is considered completed if at least 30 minutes have been played. In other cases, the matches are considered not completed. The outcomes of interrupted and not completed matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of beach soccer matches offered by the organizer in the Line.

15.38. Bets on Water Polo.

The regular time for water polo matches is 32 minutes of net playing time (4 periods – the duration of each is 8 minutes). In water polo matches the bets are accepted on regular time if it is not specified differently by the organizer in the Line. The results registered in overtime and penalty shootout are not taken into account during the calculation of the bets made on the outcomes of regular time. Water polo matches can also be held in periods the duration of which is 5, 6, 7 or 8 minutes. In case of matches of these formats, the notice informing about the match format is made by the organizer in the Line.
Bets offered on the outcomes of water polo matches:

- The first team will win the match (period) – “Win 1”.

- Draw in the match (period) – “X”.

- The second team will win the match (period) – “Win 2”.

- The first team will not lose the match (period) – “1X”.

- One of the teams will win the match (period) – “12”.

- The second team will not lose the match (period) – “2X”.

- The first team will win (not lose) the match (period) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (period) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the match (period) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored by each team individually in match (period) – “Total over (under) the value of bet argument”.

- Bets on total number of goals scored in the match (period) to be even (odd).

The tournaments’ and championships’ official websites included in the table are taken as a basis during the calculation of bets made on the outcomes of water polo matches.

The water polo match, which has been interrupted and has not been continued or finished during 24 hours, is considered not completed. The outcomes of interrupted and not completed matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on the other possible outcomes of water polo matches offered by the organizer in the Line.

15.39. Bets on Squash.

Squash matches are held in the formats: until 3 games and until 5 games. In the games held in the format until 3 games the winner is the player who won two sets and in the games held in the format until 5 games the winner is the player who won three sets. The player who will be the first to score 11 points wins the game. If the score 10:10 is registered in the game, the game is played until one of the players obtains the advantage of two points over the opponent. Squash matches can be also held in another format. In such cases, the notice informing about the match format is made by the organizer in the Line.

Bets offered on the outcomes of squash matches:
In a squash match, total and handicap are calculated by points, except for the bets on total and handicap offered for the number of games.

- The first player will win the match (game) – “Win1”.

- The second player will win the match (game) – “Win2”.

- The first player will win (not lose) the match (game) taking into account the handicap – “Handicap 1”.

- The second player will win (not lose) the match (game) taking into account the handicap – “Handicap 2”.

- By the number of games the first player will win (not lose) the match taking into account the handicap – “Handicap 1”.

- By the number of games the second player will win (not lose) the match taking into account the handicap – “Handicap 2”.

- Bets on the total number of points scored by the players in the match (game) – “Total over (under) of the total value”.

- Bets on the total number of points scored individually by each player in the match – “Total over (under) of the total value”.

- Bets on the final score of the match (game).

- Bets: the first (second) player will be the first to score the given number of points (3 points, 9 points) in the game.

- Bets on the total number of points scored in the match (game) to be even (odd).

Tournaments’ and championships’ official websites included in the table are taken as a basis for the calculation of bets made on the outcomes of squash matches.

The squash match, which has been interrupted for any reason and has not been continued or finished during 24 hours, is considered not completed. The outcomes of interrupted and not completed matches, which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes of squash matches offered by the organizer in the Line.

15.40. Bets on Futsal.

The regular time for a futsal match is 40 minutes (two halves: each lasts for 20 minutes). In futsal matches the bets are accepted on the regular time of the match if it is not specified differently by the organizer in the Line. The results registered in overtime and 6-meters penalty shootout are not taken into account during the calculation of the bets made on the outcomes offered for regular time. Futsal matches can be also held in the following format: the regular time of 50 minutes with the halves lasting for 25 minutes each (for example, the matches of the Russian Futsal Super League and Western Conference Premier League). For the matches held in this format, the notice informing about the match format is made by the organizer in the Line.
Bets offered on the outcomes of futsal matches:

- The first team will win the match (half-time) – “Win 1”.

- Draw in the match (half-time) – “X”.

- The second team will win the match (half-time) – “Win 2”.

- The first team will not lose the match (half-time) – “1Х”.

- One of the teams will win the match (half-time) – “12”.

- The second team will not lose the match (half-time) – “X2”.

- The first team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 1”.

- The second team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 2”.

- Bets on total number of goals scored by the teams in the match (half-time) – “Total over (under) the value of total”.

- Bets on total number of goals scored by each team individually in match (half-time) – “Total over (under) the value of total”.

- Bets on the total number of goals scored in match (half-time) to be even (odd).

- Bets on the highest scoring half (in which half more goals will be scored).

Three betting options are available:

a) The first half will be more productive – “1 > 2” (the number of goals scored in the first half will be higher than in the second half).

b) Productivity of the halves will be equal – “1 = 2” (the equal number of goals will be scored in both halves).

c) The second half will be more productive – “1< 2” (the number of goals scored in the second half will be higher than in the first half).

Tournaments’ and championships’ official websites included in the table are taken as a basis for the calculation of bets made on the outcomes of futsal matches.

The futsal match (the duration of 40 minutes), which has been interrupted and has not been continued or finished during 24 hours is considered completed if at least 32 minutes were played. The match of the duration of 50 minutes, which has been interrupted and has not been continued or finished during 24 hours is considered completed if no at least 40 minutes were played. In the other cases the match is considered not completed. The outcomes of interrupted and not completed matches, which have already been determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other possible outcomes of futsal matches offered by the organizer in the Line.

15.41. Bets on Bowls.

In most bowls matches 2 sets are played. The set consists of ends. The number of ends may vary according to the format of the championship or tournament. The player (team), who has won 2 or 1.5 sets, wins the match. The player (team), who has made the most advantageous ball rolls (scored the most points) during the end, wins the set. Matches consisting of a different number of sets can also be conducted. In such cases, the specifying notice concerning the match format is made by the Organizer in the program (line). Depending on the requirements of the championship or the tournament the player or the team who first makes the specified number of advantageous ball rolls may become the winner. In case of registering draw in the match, tie-break – an additional set may be played, the winner of which becomes the match-winner. When calculating the bets made on the outcomes of the match, the results registered in tie-break are also taken into account.
Bets offered on the outcomes of bowls matches:

- The first player (team) will win the match (set) –“Win 1”.

- The second player (team) will win the match (set) – “Win 2”.

- Draw in set –“X”.

- The first player (team) will win (not lose) the match (set) with the handicap taken into account – “Handicap 1”.

- The second player (team) will win (not lose) the match (set) with the handicap taken into account– “Handicap 2”.

- Bets on the total number of points scored by players (teams) in the match – “Total over (under) the value of bet argument”.

- The first (second) player (team) will win (not lose) match by the number of sets with the handicap taken into account.

- Bets on the total number of sets played in the match –“Total over (under) of the value of bet argument”.

- Bets on the total number of points scored individually by the teams (players) in match– “Total over (under) the value of bet argument”.

- Bets: the total number of points scored in match (set) will beeven (odd).

- Bets: which player (team) will first score the specified number of points in match (set).

- Bets on the final score of match:

It is offered to select the precise score registered at the end of the match from the options available in the program (line).

The tournaments’ and championships’ official websites included in the table are taken as a basis during the calculation of bets made on the outcomes of bowls matches.

In the already started bowls matches if one of the players (teams) is awarded victory ahead of time (before the end of all scheduled sets or any other reason) and this fact is registered on the official website of the championship or tournament, then all the bets made on the outcomes which are definitely determined at the moment of the actual stoppage of the match, as well as on the outcomes “Win1” and “Win2” are subject to calculation. All the other bets are subject to calculation with the odds “1” (one).

The bowls match, which has been interrupted and has not been continued or finished in 24 hours, is considered not completed. The outcomes of interrupted and not completed matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes of bowls matches offered by the Оrganizer in the Line.

15.42. Bets on Cricket

Cricket matches consist of one or two innings (rounds) which are limited by time or number of overs. The matches consisting of one innings are limited by the number of overs. In these matches mostly 20 or 50 overs are played. Matches with a different number of overs can also be held. In such cases, the Оrganizer makes a special note in the line about the format of the match. Matches consisting of 2 innings are the highest standard (test cricket),which are limited by time and can last up to 5 days. In these matches, the team, which bats, conducts two innings.

In the final result of the match wins the team, which scores more runs. In case of equal scores, the match ends with the result “draw”. If “Draw” outcome has not been offered by the Organizer in the program (line), then the bets made on the outcomes “Win1” and “Win2” are subject to calculation with the odds “1” (one). There may be matches when the beforehand determined number of overs is reduced because of the weather conditions. In such cases, all the bets are calculated according to the final result with D/L method.

In case registering draw in play-off series of the matches with limited overs, “Super Over” – an additional over is played to determine the winner. The results registered in this additional over are not taken into account when calculating the bets made on the other outcomes of the match.
In cricket matches the innings is considered completed and subject to a calculation in the following cases:

1) When all the batsmen are dismissed from the field.

2) When the captain declares (when the captain of the team believes that the team has scored sufficient runs for the victory) and refuses to perform the innings (innings may be refused before the start of the innings).

3) When time is expired.

4) When the number of overs has been bowled.

Bets offered on the outcomes of cricket matches:

- The first team will win the match –“Win 1”.

- The second team will win the match –“Win 2”.

- The first team will win (not lose) the match with the handicap taken into account– “Handicap 1”.

- The second team will win (not lose) the match with the handicap taken into account– “Handicap 2”.

- Bets on total number of runs scored by the teams in match (over) –“Total over (under) the value of bet argument”.

- Bets on total number of runs scored by each team individually in match (over) –“Total over (under) the value of bet argument”.

- Bets: the total number of runs scored in match (over) will beeven (odd).

- Bets: the total number of runs scored by the first (second) team in match (over) to be even (odd).

- Bets onwicket to happen (not to happen) in the specified over.

- Bets: the first (second) team will register (not register) wicket in the specified over.

- Bets on the 1st wicket method:

The following options are offered:

1) Bowled– if the ball delivered by the batsman hits and puts down the wicket. But before putting down the wicket the ball should not touch anyone of the referees or the players except the ones who are in the role of batsmen.

2) Caught– when the batsman hits the ball and it is caught by the fielder before it hits the ground. Before catching the ball, it should not touch anything outside the boundaries of the field and the player who catches the ball must be completely in the field – i.e. not even a part of his/her body may be outside the field.

3) LBW(leg before wicket) – when the thrown ball will have hit the wicket if it hasn’t touched any part of the batsman’s body (except the hand holding the bat).

4) Run out– when the fielders put down the wicket while the batsman is out of his/her zone.

5) Stumped– when the wicket keeper puts the wicket down while the batsman is out of his/her zone and doesn’t attempt to make a run.

6) “Other method”:

- Bets: which of the teams will gain the most match sixes (6s) orfours (4s).

- Bets on the number of registered sixes by the first (second) team) –“Total over (under) the value of bet argument”.

- Bets on total number of runs scored by the first (second) team in specified overs– “Total over (under) the value of bet argument”.

- Bets:to win the toss (according to the toss the captain of which team will decide whether to bat or bowl first).

- Bets: which of the teams will win in the result of the first 6 (or any other specified number) overs.

If “Draw” outcome has not been offered in the program (line) by the Organizer, but draw is registered as a result of 6 overs, then the bets made on the outcomes “Win1” and “Win2” are subject to calculation with the odds “1” (one).

- Bets: any team to score (not to score) 50 and more (100 and more) runs:

The tournaments’ and championships’ official websites included in the table are taken as a basis during the calculation of bets made on the outcomes of cricket matches.

All the bets made on the outcomes of cricket matches that have been interrupted because of the weather or any other reason are subject to calculation taking into account the information provided by the official websites of the current tournament or championship. If there is no official information concerning the interrupted match during 24 hours, then all the bets are subject to calculation with the odds “1” (one), except for the bets, the outcomes of which have already been determined and do not depend on the final result of the match.

The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
Bets are also accepted on other possible outcomes of cricket matches offered by the Organizer in the Line.

16. NETENT RULES

16.1. Absolute Restriction

NetEnt will not permit NetEnt Casino Games to be supplied to any entity that operates in any of the below jurisdictions (irrespective of whether or not NetEnt Casino Games are being supplied by the entity in that jurisdiction) without the appropriate licenses.
Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, France, Italy, Latvia, Lithuania, Mexico, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom, United States of America.

16.2. Blacklisted Territories

All NetEnt Casino Games may not be offered in the following territories:
Afghanistan, Albania, Algeria, Angola, Australia, Bahamas, Botswana, Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, Ecuador, Ethiopia, France, Ghana, Guyana, Hong Kong, Italy, Iran, Iraq, Israel, Kuwait, Latvia, Lithuania, Mexico, Namibia, Nicaragua, North Korea, Pakistan, Panama, Philippines, Portugal, Romania, Singapore, Spain, Sweden, Switzerland, Sudan, Syria, Taiwan, Trinidad and Tobago, Tunisia, Uganda, United Kingdom, United States of America, Yemen, Zimbabwe.

16.3. Blacklisted Branded Games Territories

The followed NetEnt Braded Games have some further restrictions in addition to the Blacklisted Territories set out above:

16.3.1. In addition to the jurisdictions set out in paragraph 16.2, Planet of the Apes Video Slot must not be offered in the following territories:
Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Turkey, Ukraine.

16.3.2. In addition to the jurisdictions set out in paragraph 16.2, Vikings Video Slot must not be offered in the following jurisdictions:
Azerbaijan, Cambodia, Canada, China, France, India, Indonesia, Laos, Malaysia, Myanmar, Papua New Guinea, Qatar, Russia, South Korea, Thailand, Turkey, Ukraine, United States of America.

16.3.3. In addition to the jurisdictions set out in paragraph 16.2, Narcos Video Slot must not be offered in the following territories:
Indonesia, South Korea.

16.3.4. In addition to the jurisdictions set out in paragraph 16.2, Street Fighter Video Slot must not be offered in the following territories:
Anguilla, Antigua & Barbuda, Argentina, Aruba, Barbados, Bahamas, Belize, Bermuda, Bolivia, Bonaire, Brazil, British Virgin Islands, Canada, Cayman Islands, China, Chile, Clipperton Island, Columbia, Costa Rica, Cuba, Curacao, Dominica, Dominican Republic, El Salvador, Greenland, Grenada, Guadeloupe, Guatemala, Guyana, Haiti, Honduras, Jamaica, Japan, Martinique, Mexico, Montserrat, Navassa Island, Paraguay, Peru, Puerto Rico, Saba, Saint Barthelemy, Saint Eustatius, Saint Kitts and Nevis, Saint Lucia, Saint Maarten, Saint Martin, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Suriname, Turks and Caicos Islands, United States of America, Uruguay, US Virgin Islands, Venezuela.

16.3.5. In addition to the jurisdictions set out in paragraph 16.2, Fashion TV Video Slot must not be offered in the following territories:
Cuba, Jordan, Turkey, Saudi Arabia.

16.4. Universal Monsters (Frankenstein, the Bride of Frankenstein, Dracula, The Mummy, The Wolf Man, Creature from the Black Lagoon and The Invisible Man), may only be played in the following territories:
Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Georgia, Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, North Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, France, Germany, Greece, Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia, and Sweden.